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Published byJeremy Ronald Stafford Modified over 9 years ago
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Transitions Overlay Graphics Physical Effects Computer Generated Effects
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Changes from one shot to another Dissolves Mixing of two shots Wipes Pushing or peeling of two images Fades Dipping to or from black
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Graphics Lower thirds Upper thirds Over the shoulder Full Screen
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Depth of Field Man in the hand Low Angles Create Speed Taller and Thinner High Angles Shorter and Wider
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Building Boats Cars
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Controlled explosions Can be real Can be computer created
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Blue Screen Green Screen
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Computer Generated Imagery Animation Toy Story Becoming more realistic Beowulf
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1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan )Genesis Star Trek II: The Wrath of Khan 1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes Young Sherlock Holmes 1988: First morphing sequence, in Willowmorphing Willow 1989: First computer-generated 3-D character, the pseudopod in The Abysscomputer-generated 3-D pseudopod The Abyss 1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day T-1000 Terminator 2: Judgment Day 1992: First time the texture of human skin was computer generated, in Death Becomes Her Death Becomes Her 1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscardinosaurs Jurassic ParkOscar
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1994: The cartoon-like effects in The Mask The Mask 1995: The first fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Caspercomputer-generated Casper 1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanjicomputer-generated Jumanji 1996: First completely computer-generated main character, Draco in Dragonheartcomputer-generated Dragonheart 1999: Used motion capture to create the undead form of the character, Imhotep in The Mummy.motion capture Imhotep The Mummy 1999: Second completely computer-generated main character, Jar Jar Binks in Star Wars Episode I: The Phantom Menacecomputer-generatedJar Binks Star Wars Episode I: The Phantom Menace 2002: First feature film completely shot and exhibited in digital HD video in Star Wars Episode II: Attack of the Clones Star Wars Episode II: Attack of the Clones 2003: Used most extensive projects and animation techniques yet to create a large, human-like, green monster in Hulk a large, human-like, green monster Hulk 2006: Develops "iMocap" system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chestcomputer vision Davy Jones Pirates of the Caribbean: Dead Man's Chest
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