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 Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects.

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Presentation on theme: " Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects."— Presentation transcript:

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2  Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

3  Changes from one shot to another  Dissolves  Mixing of two shots  Wipes  Pushing or peeling of two images  Fades  Dipping to or from black

4  Graphics  Lower thirds  Upper thirds  Over the shoulder  Full Screen

5  Depth of Field  Man in the hand  Low Angles  Create Speed  Taller and Thinner  High Angles  Shorter and Wider

6  Building  Boats  Cars

7  Controlled explosions  Can be real  Can be computer created

8  Blue Screen  Green Screen

9  Computer Generated Imagery  Animation  Toy Story  Becoming more realistic  Beowulf

10  1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan )Genesis Star Trek II: The Wrath of Khan  1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes Young Sherlock Holmes  1988: First morphing sequence, in Willowmorphing Willow  1989: First computer-generated 3-D character, the pseudopod in The Abysscomputer-generated 3-D pseudopod The Abyss  1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day T-1000 Terminator 2: Judgment Day  1992: First time the texture of human skin was computer generated, in Death Becomes Her Death Becomes Her  1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscardinosaurs Jurassic ParkOscar

11  1994: The cartoon-like effects in The Mask The Mask  1995: The first fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Caspercomputer-generated Casper  1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanjicomputer-generated Jumanji  1996: First completely computer-generated main character, Draco in Dragonheartcomputer-generated Dragonheart  1999: Used motion capture to create the undead form of the character, Imhotep in The Mummy.motion capture Imhotep The Mummy  1999: Second completely computer-generated main character, Jar Jar Binks in Star Wars Episode I: The Phantom Menacecomputer-generatedJar Binks Star Wars Episode I: The Phantom Menace  2002: First feature film completely shot and exhibited in digital HD video in Star Wars Episode II: Attack of the Clones Star Wars Episode II: Attack of the Clones  2003: Used most extensive projects and animation techniques yet to create a large, human-like, green monster in Hulk a large, human-like, green monster Hulk  2006: Develops "iMocap" system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chestcomputer vision Davy Jones Pirates of the Caribbean: Dead Man's Chest

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