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Published byMarilyn Phoebe Marshall Modified over 9 years ago
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Waves Six lessons of fun with sound and light
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1. Sound Waves
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Wave Motion Physicists think of light and sound as waves The idea of waves explains reflection and refraction The idea of waves explains reflection and refraction Both light and sound can be reflected and refracted Both light and sound can be reflected and refracted When a wave passes through the medium, parts of the medium vibrate around equilibrium For sound, the medium is a gas or liquid Sound cannot travel in a vacuum
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Wave Properties Waves have an amplitude, wavelength, frequency and speed Put together the worksheet on wave properties
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Sound Wave Patterns Amplitude = loudness (volume) Frequency = pitch Shape = timbre (quality of note) Transients
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Starter Question Find the frequency and amplitude of this sound Volunteer – draw a quieter sound with twice the f
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Ultrasound Sound with pitch above the hearing of humans is called ultrasound … Sound with pitch above the hearing of humans is called ultrasound … … just as ultraviolet is light with a higher frequency than we can see … just as ultraviolet is light with a higher frequency than we can see Humans can hear from 20Hz – 20kHz Humans can hear from 20Hz – 20kHz As we age we lose the ability to hear high frequency notes As we age we lose the ability to hear high frequency notes
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Uses The high-speed vibrations caused by ultrasound can be used to clean delicate objects (e.g. watch mechanisms) Ultrasounds are reflected at the boundary between materials – so they are used for pre-natal scans and industrial quality control
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Video clip
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Reflections Ultrasound echoes can be used to determine the position and type of materials present Amplitude => type of interface Time => distance to interface Worksheet
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3. Rays and Images
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Drawing a ray diagram Light sources emit rays in all directions
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Drawing a ray diagram We are usually only interested in rays in some particular directions We might use a slit to cut out the others, or we might just ignore them
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Drawing a ray diagram When a ray hits a surface we draw a normal (‘normal’ = ‘at right-angles’) Mirrors are usually shown like this Normal shown dashed
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Drawing a ray diagram Angle of incidence = angle of reflection Incidence Reflection
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Drawing a ray diagram Finding the image in a mirror
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Drawing a ray diagram Head reflects in all directions – choose two
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Drawing a ray diagram Draw-in the normal(s) for each ray
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Drawing a ray diagram Draw-in the changed (reflected) rays
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Drawing a ray diagram Locate image (where changed rays meet) So top of head appears here
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Drawing a ray diagram Can repeat for another point, or just see … Image Same distance behind mirror
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Images You describe images by their: Size (magnified, diminished) Size (magnified, diminished) Orientation (upright, inverted) Orientation (upright, inverted) Nature (real, virtual) Nature (real, virtual) A real image shows up if you put a screen in its place (real light rays pass through it) Is the mirror image real or virtual?
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Practical Form images using the mirrors Use the three terms to describe the image in each case Does it make a difference if the object is at different distances from the mirror?
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4. Spherical Mirrors
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Starter Complete the diagram showing the image and describe the nature of the image
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More Normals You can still draw a normal to a curved boundary
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Concave Mirrors Concave = bellies in All reflected rays pass through the focus Optic Axis Focus F
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Convex Mirrors Convex = sticking out All reflected rays extend back to the focus Optic Axis Focus F
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Special Rays for Mirrors Object F Parallel ray Direct ray Image: diminished, upright, virtual Now your turn for a concave mirror (a) object within F, (b) object beyond F
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5. Refraction and Lenses
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Starter – construct the image Object
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Refraction Light waves travel slower in denser materials When they change speed their direction changes When they slow they move towards the normal Glass block slower faster
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Ray Diagram 2 Appears shallower
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Ray Diagram 3 ROYGBIVROYGBIV Different frequencies are refracted by different amounts “Blue bends best”
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Practical Work Observe refraction in the glass block What special case causes no change in direction? What special case causes no change in direction? Observe refraction in water Does the penny appear deeper or shallower? Does the penny appear deeper or shallower? Observe refraction in the prism What happens to light of different frequencies? What happens to light of different frequencies? Observe refraction at a curved interface What happens to the three rays? What happens to the three rays? Look through lenses and describe the images (as last time)
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6. Lenses
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Starter – complete the ray dig.
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Convex Lenses Convex = sticking out All refracted rays pass through the focus Optic Axis Focus F
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Concave Lenses Concave = bellies in All refracted rays extend back to the focus Optic Axis Focus F
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Special rays for lenses Image: diminished, upright, virtual Optic Axis Object F Parallel ray Direct ray Now your turn for a convex lens (a) object within F, (b) object beyond F, (c) object beyond 2F
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Process 1. Draw lens/mirror 2. Add focus (on both sides if necessary) 3. Draw direct ray Goes straight through lenses Goes straight through lenses Reflected like a plane mirror for mirrors Reflected like a plane mirror for mirrors 4. Draw parallel ray Goes through / extends back to focus Goes through / extends back to focus 5. Find image and describe it
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