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The Physical/Virtual Divide Rebecca Giblin Monash University Australia
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Contributory liability Requires knowledge of, and contribution to, third party infringement Vicarious liability Requires “right and ability to supervise” and “direct financial interest” in third party infringement
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Physical world assumption #1: Everyone is bound by physical world rules: apples fall down, not up Software world reality: Software code is not bound by the laws of physics or any other physical world rules
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Physical world assumption #2: Developing and manufacturing distribution technologies is expensive, and limited to few Software world reality: A fully operational P2P file sharing application can be written on a whim, for virtually nothing, in just six lines of software code
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Physical world assumption #3: Rational developers of distribution technologies are commercially motivated Software world reality: Profit is not always a motivation Have at look at www.sourceforge.net - sometimes it’s enough just to create something really cool
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Physical world assumption #4: Rational developers of distribution technologies will keep their secrets and inventions to themselves Software world reality: Might as well tell the world how it works – someone might think of a way to make it better
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Inducement Inducement liability accrues where a defendant “distributes a device with the object of promoting its use to infringe copyright, as shown by clear expression or other affirmative steps taken to foster infringement” - MGM Studios Inc v Grokster Ltd, 125 S Ct 2764, at 2770 (2005)
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Inducement’s physical world assumptions Facilitators of large-scale infringement will be commercially motivated Rational developers of distribution technologies won’t share their secrets with their competitors
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Conclusion If the secondary liability law is to respond to P2P file sharing in any meaningful way – one that actually reduces the quantum of infringement – it needs to recognize and respond to the fundamental differences that exist between physical and virtual technologies
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