Download presentation
Presentation is loading. Please wait.
Published byJordan Wilkinson Modified over 9 years ago
1
Computer Animation Real-Time Animation and Physics
2
Definitions:Characteristics: Non-Examples:Examples: Real-Time and Physics Using computer calculations to simulate real-life and create animations and reactions. Mass Force Friction Elasticity Reactions Flag Blowing Explosions Game Engine Fluids Fabric Keyframes to make a ball bounce Using meta shapes to simulate fluid
3
How do I develop 3D models using force, fabric, wind and water settings? Vocabulary: Soft Bodies- A Blender modifier that allows the mesh to flex and stretch Elasticity- Tendency of a body to return to it’s original shape after being stretched or compressed. Force- A push or pull on an object Mass- Property of volume or magnitude. Friction- Resistance to a force.
4
How do I apply physics setting to interpolations (animations)? Vocabulary: Actor- An object in Blender that has physics and controllers applied to it. Bake Settings- Saved data in Blender used to calculate physics. Physics-to-IPO Recording- Records actual motion from physics to the IPO curve window for animation.
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.