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Tips for Success as an Indie iPhone Developer Keith Shepherd Natalia Luckyanova Founders Imangi Studios www.imangi.com
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Overview About us Tips for making games Tips for marketing and selling games
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Husband and Wife Team Based in Washington, DC Founded June 2008 No game industry background Focused on Low Cost High Quality Casual Games Five Apps in the Store
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The Idea Notebook of Ideas Games WE Enjoy Playing Concepts with a Wide Appeal Intuitive Mechanic Pickup and Play Make use of unique iPhone features
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Prototyping Focus on FUN! Focus on the Mechanic Quick and Dirty Get Feedback!
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Polish Choosing an Art Direction / Theme Have a theme and style in mind before you start working with an artist Don’t be afraid to iterate!
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Polish Menus, Level Design, Fine Tuning, Music, and Sound
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Icon Design
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App Store Mockups Does it stand out in the Top 25? Does it stand out on the device? Does it stand out next to similar apps?
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Beta Testing Start small Feature-complete First impressions Iterate rapidly Diverse group (hard-core gamers, your mom) Watch them play – What’s intuitive? – What’s frustrating? Respond to ALL feedback and ideas!
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Development Summary Quick release cycle Rapid prototype that focuses on fun Polish!
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Marketing
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Average Sales Curve
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Release Goals Buzz Listed in New Releases Top 100 Placement Positive Reviews Get Featured
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Buzz - Pre-release Marketing Engage the community Engage the press Cross-promotion
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Engaging the Community Know your audience Pictures > Words Respond to feedback Be part of the community Be nice Promo Codes
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Engaging the press Influence Timing – Pre-release – Launch Day – Updates Press Release tips – Think like a reviewer
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New Releases
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Release Date Trick Submitted Sept 1 App Approved on Sept 15 Release Date == Sept 1 WTF!?
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Top 100 Hopefully the buzz will get you there Biggest exposure Best chance to make a profit Stickiness – long tail US #100 App - >1,000 copies / day US #1 App – 10,000-30,000 copies / day
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Top 100 – Price
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Getting Featured
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Long Tail – Keeping Sales Up Keep up the buzz Sales Localization Lite version Price Updates
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Short Tail -Might still get lucky -Play with price -Move on
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Be Realistic Be realistic about the market. No more: – Match 3 (>1000 search results) – Slide puzzles (>1000) – Fart apps (489) – Sudoku (364) If a project is not working, let it go Building a reputation is tough Keep on keepin’ on!
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Be Creative/Adaptive Experiment with new game play mechanics Try to stand out from the pack Learn - how are other achieving success? Use your unique indie assets – We can experiment – We’re agile and in control – We can interact with the players
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Thank you! Keith Shepherd kshep@imangistudios.com Twitter: @kshepherd Natalia Luckyanova natalia@imangistudios.com Twitter: @nattylux
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