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Marković Marko 1062/2009 1 of 10.

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Presentation on theme: "Marković Marko 1062/2009 1 of 10."— Presentation transcript:

1 Marković Marko 1062/2009 markomatf@yahoo.com 1 of 10

2  Use of Object Oriented design patterns in game development  Application of design patterns 2 of 10

3  Games, one of the most profitable factors in the software industry  Research on this field is in its infancy  Distinction between games and other forms of software  Development teams  Independent video game development. 3 of 10

4 4 of 10 This schema presents an interactive game’s vital modules

5  Increase the flexibility and reusability of the underlying system  Design patterns are not universally good or bad  Usage in game development is an open research field 5 of 10

6  Based on the children's game with the same name  Rock beats scissors, scissors beat paper and paper beats rock 6 of 10

7 7 of 10

8 8 of 10

9  Applicability of other object-oriented design patterns should be examined  Classes participating in patterns are more change prone? 9 of 10

10  Patterns under study has reduced complexity and coupling compared to a prior game version developed without the pattern  The size of the projects has increased in the pattern version  Design patterns should be encouraged 10 of 10


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