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Published byElaine Davis Modified over 9 years ago
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Design Patterns: Elements of Reusable Object- Orientated Software Gamma, Helm, Johnson, Vlissides Presented By: David Williams
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What is a Design Pattern? Created by Christopher Alexander Abstracts the key aspects of a common design structure MVC is an early example of design pattern use
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Why Use Design Patterns? Gives developers a common language to use to discuss software design Helps: – Determine object granularity – Specify object interfaces – Specify object implementation – Encourage reuse
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Motivations Behind Patterns Classes are not types Class vs. interface inheritance Program to an interface, not an implementation
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How do Patterns Encourage Reuse? Inheritance vs. composition – White-box reuse vs. black-box reuse – Open-Closed Principle Inheritance vs. parameterized types Delegation
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Designing For Change Don’t: Create an object by specifying its class Depend on specific operations Depend on object implementations Depend on a specific algorithm Extend functionality by subclassing
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Conclusion Using design patterns can: Facilitate communication and understanding within a development team Increase the reuse of software Allow for software to be more easily modified
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