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光學設計與應用 05/14( 三 ) 創新與研發課程 陳榮燊老師
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1. 前言、基本概念 2. 影像光學 3. 照明光學 4. 範例 近眼光學 投影光學 照明光學 5.Zemax 模擬 6. 實做 7. 討論
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1-1.- 前言 眼見為憑
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1.2- 基本概念
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2. 影像光學
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3. 照明光學
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4-1 範例:近眼光學 How can a human eye focus on a screen directly in front of it?
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4-2 投影光學 http://www.samsung.com/global/microsite/galaxybeam/feature.html
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4-2 投影光學 http://www.pioneer.eu/eur/newsroom/news/hud/page.html?utm_expid=251789- 6.nDJOweJsRce4tzZnXLuaOA.0&utm_referrer=http%3A%2F%2Fwww.pioneer.eu%2Feur%2Fbody.html
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4-3 照明光學 http://solutions.3m.com.tw/wps/portal/3M/zh_TW/OSD/Vikuiti/homepage/AboutVikuiti/WhatIsVikuiti/
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5.Zemax 模擬 http://www.zemax.com/design- applications/optical-systems/projection-lenses
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6. 實做 RELATIONS BETWEEN DESIGNER AND FACTORY The lens designer must establish good relations with the factory because, after all, the lenses that he designs must eventually be made. He should be familiar with the various manufacturing processes and work closely with the optical engineers. He must always bear in mind that lens elements cost money, and he should therefore use as few of them as possible if cost is a serious factor. Sometimes, of course, image quality is the most important consideration, in which case no limit is placed on the complexity or size of a lens. Far more often the designer is urged to economize by using fewer elements, flatter lens surfaces so that more lenses can be polished on a single block, lower-priced types of glass, and thicker lens elements since they are easier to hold by the rim in the various manufacturing operations.
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7. 討論
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