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Published byGodwin Garrett Modified over 9 years ago
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Procedural Models How to easily generate complex data?
Data from parameterized procedure and/or digitized Data amplification Ray trace directly v. convert to polygonal models and use z-buffer
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Basic Procedural Approaches
composition from primitive shapes extrusion surface of revolution lofting sweep operator
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Composition Procedurally generated Controlled randomness
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Extrusion
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Surface of revolution
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Lofting
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Sweep Operator Combines extrusion, lofting, and surface of revolution
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More sophisticated approaches
CSG Subdivision surfaces Curves & surfaces Fractals Implicit functions
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CSG: constructive solid geometry
primitive shapes union, difference, intersection tree structure representation Ray trace directly Evaluate to polyhedron with Boolean operators OpenGL rendering using stencil buffer advanced97/notes/node11.html
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Subdivision surfaces Initial coursely defined geometry
Refine geometry by rounding corners, subdividing faces and edges, smoothing faces What is resulting limit surface? What is continuity of limit surface?
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Subdivision surfaces Round corners Catmull-Clark Doo-Sabin Loop
Butterfly
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Catmull-Clark Subdivision
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Loop Subdivision
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Curved surface patches
Hermite curve & patches Bezier curve & patches Catmull-Rom spline B-spline
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Hermite Curve Given: starting and ending points and tangents
Determine cubic equation that satisfies constraints
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Hermite Patch Given: starting and ending points and tangents
Determine bicubic equation that satisfies constraints
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Fractal geometry Objects that exhibit similarity under scale
e.g., Koch curve Mathematically curious - continuous, infinite length, nowhere differentiable, bounded
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Serpinski Gaskets
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Other fractal shapes Mandelbrot set Coastlines Mountains
statistically self-similar under scale
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Create mountains Subdivide triangle Displace upward
Reduce amplitude of displacement Recurse on subdivisions
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Implicit functions & isosurfaces
f(x,y,z) = 0 “density” function distance-based implicit functions Marching Cubes algorithm
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Marching Cubes : convert to polygons
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Implicit functions & isosurfaces
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