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Design, Memory, and Debugging CS 3220 Fall 2014 Hadi Esmaeilzadeh hadi@cc.gatech.edu Georgia Institute of Technology Some slides adopted from Prof. Milos Prvulovic
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Base-10 Counting Example module Class(KEY,HEX0,HEX1); input [0:0] KEY; output [6:0] HEX0, HEX1; wire clock = ! KEY[0]; reg [3:0] cnthi, cntlo; always @(posedge clock) begin if(cntlo == 4'd9) begin cntlo <= 4'd0; if(cnthi == 4’d9) cnthi <= 4’d0; else cnthi <= cnthi + 4'd1; end else begin cntlo <= cntlo + 4'd1; end SevenSeg dlo(HEX0,cntlo); SevenSeg dhi(HEX1,cnthi); endmodule 21 Jan 2014Lecture 4: Clocks and PLLs2 module SevenSeg(sseg,num); output [6:0] sseg; input [1:0] num; assign sseg = (num == 2'd0) ? 7'b1000000 : (num == 2'd1) ? 7'b1111001 : (num == 2'd2) ? 7'b0100100 : … endmodule
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Debugging our circuits We can use “LED Debugging” – A close cousin to printf debugging – Use a LED to show the signal of interest, e.g. assign LEDG[0] = mysignal; – Then clock the circuit really slowly (e.g. using a KEY) Problems with LED Debugging – Very tedious, takes a lot of time to get to the cycle you want (e.g. if the problem is in the 500 th cycle) – The key you use for clocking will wear out eventually Lecture 4: Clocks and PLLs323 Jan 2014
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Debugging Demo We will use SignalTap – Creates a little “oscilloscope” for your design and compiles it together with your design SignalTap stuff can be expensive (lots of memory bits and LEs) Can make design slower, too So remove SignalTap when bugs are fixed! Our demo design has 38LEs, 10Regs, 16K mem bits w/o SignalTap – Tools->”SignalTap II Logic Analyzer” First set your clock signal as the clock for SignalTap Set “Sample Depth” to # of cycles you want to record Right-click the “Instance” and Enable Power-Up Trigger Add wires/regs you want to record Recompile design, program board, then in SignalTap do “Read Data” Lecture 4: Clocks and PLLs423 Jan 2014
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Debouncing If it’s used as an edges-are-important signal, it needs a debouncing circuit: – Change output (debounced signal) only if input (SW signal) is stable for multiple clock periods. – This involves a counter, etc. Why does KEY work just fine? – Because it is already debounced! – Board has a special circuit to “filter” and “condition” KEY signals, but no such circuit on SW Lecture 4: Clocks and PLLs523 Jan 2014
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Using SW – Bouncing Effects Try counting how many times SW[0] went 0->1 Doesn’t always work as expected – When we move the switch from 0 to 1 position, sometimes the count increment is >1 – When we move the switch from 1 to 0 position, sometimes the count changes! What’s going on? Bouncing! 1.As contacts get close, vibration causes multiple “touches” before they are firmly together (or apart) 2.Sudden change in current causes voltage to bounce Lecture 4: Clocks and PLLs623 Jan 2014
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Let’s see if you remember If the highest clock frequency is 100MHz for this: reg [15:0] cnt; always @(posedge clock) cnt <= cnt + 16'd1; What is the highest clock frequency for this: reg [15:0] upcnt,dncnt; always @(posedge clock) begin upcnt <= upcnt + 16'd1; dncnt <= dncnt - 16'd1; end 21 Jan 2014Lecture 4: Clocks and PLLs7
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Let’s see if you remember If the highest clock frequency is 100MHz for this: reg [15:0] cnt; always @(posedge clock) cnt <= cnt + 16'd1; What is the highest clock frequency for this: reg [15:0] upcnt,dncnt; always @(posedge clock) begin upcnt <= upcnt + 16'd1; dncnt <= dncnt - 16'd1; end 21 Jan 2014Lecture 4: Clocks and PLLs8
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Repetition in multi-bit signals Example: sign-extender again module SXT(IN,OUT); parameter IBITS; parameter OBITS; input [(IBITS-1):0] IN; output [(OBITS-1):0] OUT; assign OUT={{(OBITS-IBITS){IN[IBITS-1]}},IN};; endmodule SXT #(.IBITS(4),.OBITS(8)) sxt1(SW[3:0],LEDG); 21 Jan 2014Lecture 4: Clocks and PLLs9
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Using “=“ vs. “<=“ Two types of state assignment in Verilog – “=“ is called a “blocking” assignment – “<=“ is called a non-blocking assignment We only used “<=“ until now – Computes RHS expression during the cycle – Latches value into LHS at end of cycle (e.g. posedge) – All “<=“ happen “simultaneously” (at clock edge) Multiple “<=“ to the same reg? – Same @always block? Last one wins! – Different @always blocks? Conflict (can’t synthesize)! 21 Jan 2014Lecture 4: Clocks and PLLs10
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What about “=“ Two big differences – Changes value of LHS as soon as RHS computed – Delays subsequent “=“ until the current one is done What does this do? always @(posedge clock) begin stage1 <= stage2 + 1; stage2 <= stage1; end What does this do? always @(posedge clock) begin stage1 = stage2 + 1; stage2 = stage1; end 21 Jan 2014Lecture 4: Clocks and PLLs11
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Using “always” for combinatorial logic module ALU(A,B,CTL,OUT); parameter BITS; parameter CBITS; parameter CMD_ADD=0, CMD_SUB=1, CMD_LT=2, CMD_LE=3, CMD_AND=4, CMD_OR=5, CMD_XOR=6, CMD_NAND=7, CMD_NOR=8, CMD_NXOR=9; input [(CBITS-1):0] CTL; input [(BITS-1):0] A,B; output [(BITS-1):0] OUT; reg [(BITS-1):0] tmpout; always @(A or B or CTL) begin case(CTL) CMD_ADD: tmpout = A+B; CMD_SUB: tmpout = A-B; CMD_LT: tmpout = (A<B); CMD_LE: tmpout = (A<=B); CMD_AND: tmpout = A&B; CMD_OR: tmpout = A|B; CMD_XOR: tmpout = A^B; CMD_NAND: tmpout = ~(A&B); CMD_NOR: tmpout = ~(A|B); CMD_NXOR: tmpout = ~(A^B); default: tmpout = Something; endcase end assign OUT=tmpout; endmodule 21 Jan 2014Lecture 4: Clocks and PLLs12 tmpout is optimized out! But only if new value fully defined
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Using “always” for combinatorial logic module ALU(A,B,CTL,OUT); parameter BITS; parameter CBITS; parameter CMD_ADD=0, CMD_SUB=1, CMD_LT=2, CMD_LE=3, CMD_AND=4, CMD_OR=5, CMD_XOR=6, CMD_NAND=7, CMD_NOR=8, CMD_NXOR=9; input [(CBITS-1):0] CTL; input [(BITS-1):0] A,B; output [(BITS-1):0] OUT; reg [(BITS-1):0] tmpout; always @(A or B or CTL) begin case(CTL) CMD_ADD: tmpout = A+B; CMD_SUB: tmpout = A-B; CMD_LT: tmpout = (A<B); CMD_LE: tmpout = (A<=B); CMD_AND: tmpout = A&B; CMD_OR: tmpout = A|B; CMD_XOR: tmpout = A^B; CMD_NAND: tmpout = ~(A&B); CMD_NOR: tmpout = ~(A|B); CMD_NXOR: tmpout = ~(A^B); default: tmpout = {BITS{1'bX}} ; endcase end assign OUT=tmpout; endmodule 21 Jan 2014Lecture 4: Clocks and PLLs13 What is X here?
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Is FFFF<1 ? module ALU(A,B,CTL,OUT); parameter BITS; parameter CBITS; parameter CMD_ADD=0, CMD_SUB=1, CMD_LT=2, CMD_LE=3, CMD_AND=4, CMD_OR=5, CMD_XOR=6, CMD_NAND=7, CMD_NOR=8, CMD_NXOR=9; input [(CBITS-1):0] CTL; input [(BITS-1):0] A,B; output [(BITS-1):0] OUT; wire signed [(BITS-1):0] A,B; reg signed [(BITS-1):0] tmpout; always @(A or B or CTL) begin case(CTL) CMD_ADD: tmpout = A+B; CMD_SUB: tmpout = A-B; CMD_LT: tmpout = (A<B); CMD_LE: tmpout = (A<=B); CMD_AND: tmpout = A&B; CMD_OR: tmpout = A|B; CMD_XOR: tmpout = A^B; CMD_NAND: tmpout = ~(A&B); CMD_NOR: tmpout = ~(A|B); CMD_NXOR: tmpout = ~(A^B); default: tmpout = {CBITS{1'bX}} ; endcase end assign OUT=tmpout; endmodule 21 Jan 2014Lecture 4: Clocks and PLLs14
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For loops Example: sign-extender module module SXT(IN,OUT); parameter IBITS; parameter OBITS; input [(IBITS-1):0] IN; output [(OBITS-1):0] OUT; reg [(OBITS-1):0] tmpout; integer i; always @(IN) begin tmpout[(IBITS-1):0]=IN; for(i=IBITS;i<OBITS;i=i+1) begin tmpout[i]=IN[IBITS-1]; end assign OUT=tmpout; endmodule // This is how you can use this module: SXT #(.IBITS(4),.OBITS(8)) sxt1(SW[3:0],LEDG); 21 Jan 2014Lecture 4: Clocks and PLLs15
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Parametrized modules Example: code similar for 2-bit, 4-bit, etc. counter – Want to write one module for all of these module counter(IN,OUT); parameter BITS,INC; input IN; output [(BITS-1):0] OUT; reg [(BITS-1):0] state; always @(posedge IN) state<=state+INC; assign OUT=state; endmodule counter #(4,1) cnt1(clock,count); counter #(.INC(3),.BITS(8)) cnt2(clock,count); 21 Jan 2014Lecture 4: Clocks and PLLs16
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Let’s see if you remember If the highest clock frequency is 100MHz for this: reg [15:0] cnt; always @(posedge clock) cnt <= cnt + 16'd1; What is the highest clock frequency for this: reg [15:0] upcnt,dncnt; always @(posedge clock) begin upcnt <= upcnt + 16'd1; dncnt <= dncnt - 16'd1; end 21 Jan 2014Lecture 4: Clocks and PLLs17
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If-then-else within “always” always @(posedge clock) begin if(cnt == 2'd2) cnt <= 2'd0; else cnt <= cnt + 2'd1; end What does if-then-else translate into? 21 Jan 2014Lecture 4: Clocks and PLLs18 MUX
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Memories in Verilog What does this do? reg [15:0] mem; It creates a 16-bit register (FF), mem[0] is LSB What is a memory? – Conceptually, it’s a bunch of registers – We use an address to choose which one to access In Verilog, we describe a memory like this: reg [15:0] mem[0:1023]; This “mem” has 1024 words, each with 16 bits Lecture 4: Clocks and PLLs1923 Jan 2014
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Putting data in a memory File -> New, then “Memory Initialization File” – Now we specify the “format” of the memory – And can edit the memory content – Or write a program to generate this content (Assign2) Then tell Verilog to use this to initialize our “mem” (* ram_init_file = “SomeFile.mif" *) reg [15:0] mem[0:1023]; Each memory object can have one of these – E.g. if there is separate inst memory and data memory we can have different.mif files to initialize them Lecture 4: Clocks and PLLs2023 Jan 2014
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Example! (* ram_init_file = "Mem.mif" *) reg [15:0] mem[0:1023]; // 1024-entry, 16-bit memory reg [15:0] mdr; // 16-bit MDR register reg [9:0] mar; // 10-bit MAR register initial mar = 10'd0; // MAR starts with value zero always @(posedge clock) begin mdr <= mem[mar]; // Read memory mar <= mar + 10’d1; // And increment mar register end // Do something with MDR, e.g. display it: SevenSeg sseg0(.IN(mdr[ 3: 0]),.OUT(HEX0)); SevenSeg sseg1(.IN(mdr[ 7: 4]),.OUT(HEX1)); SevenSeg sseg2(.IN(mdr[11: 8]),.OUT(HEX2)); SevenSeg sseg3(.IN(mdr[15:12]),.OUT(HEX3)); Lecture 4: Clocks and PLLs2123 Jan 2014
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Let’s try without the MDR! always @(posedge clock) begin mar <= mar + 10’d1; // Increment mar register end // Do something with MDR, e.g. display it: SevenSeg sseg0(.IN(mem[mar][ 3: 0]),.OUT(HEX0)); SevenSeg sseg1(.IN(mem[mar][ 7: 4]),.OUT(HEX1)); SevenSeg sseg2(.IN(mem[mar][11: 8]),.OUT(HEX2)); SevenSeg sseg3(.IN(mem[mar][15:12]),.OUT(HEX3)); Compiles (not syntax error). But doesn’t work! 23 Jan 2014Lecture 4: Clocks and PLLs22
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This works… but our memory is optimized out! always @(posedge clock) begin mar <= mar + 10’d1; // Increment mar register end wire [15:0] memout=mem[mar]; // Do something with MDR, e.g. display it: SevenSeg sseg0(.IN(memout[ 3: 0]),.OUT(HEX0)); SevenSeg sseg1(.IN(memout[ 7: 4]),.OUT(HEX1)); SevenSeg sseg2(.IN(memout[11: 8]),.OUT(HEX2)); SevenSeg sseg3(.IN(memout[15:12]),.OUT(HEX3)); Lecture 4: Clocks and PLLs2323 Jan 2014
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Getting memory to behave… This (almost) always works as expected – Memory address for reading comes from a FF (reg) – Value read from memory only latched into FF (reg) No logic that “sees” the value directly (Almost) everything else can misbehave – Unless you know exactly what you are doing Sometimes you still get surprised Why? Will come back to this eventually – For now, just read memory using FFs Lecture 4: Clocks and PLLs2423 Jan 2014
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Debugging our circuits We can use “LED Debugging” – A close cousin to printf debugging – Use a LED to show the signal of interest, e.g. assign LEDG[0] = mysignal; – Then clock the circuit really slowly (e.g. using a KEY) Problems with LED Debugging – Very tedious, takes a lot of time to get to the cycle you want (e.g. if the problem is in the 500 th cycle) – The key you use for clocking will wear out eventually Lecture 4: Clocks and PLLs2523 Jan 2014
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Debugging Demo We will use SignalTap – Creates a little “oscilloscope” for your design and compiles it together with your design SignalTap stuff can be expensive (lots of memory bits and LEs) Can make design slower, too So remove SignalTap when bugs are fixed! Our demo design has 38LEs, 10Regs, 16K mem bits w/o SignalTap – Tools->”SignalTap II Logic Analyzer” First set your clock signal as the clock for SignalTap Set “Sample Depth” to # of cycles you want to record Right-click the “Instance” and Enable Power-Up Trigger Add wires/regs you want to record Recompile design, program board, then in SignalTap do “Read Data” Lecture 4: Clocks and PLLs2623 Jan 2014
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Using SW – Bouncing Effects Try counting how many times SW[0] went 0->1 Doesn’t always work as expected – When we move the switch from 0 to 1 position, sometimes the count increment is >1 – When we move the switch from 1 to 0 position, sometimes the count changes! What’s going on? Bouncing! 1.As contacts get close, vibration causes multiple “touches” before they are firmly together (or apart) 2.Sudden change in current causes voltage to bounce Lecture 4: Clocks and PLLs2723 Jan 2014
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Debouncing If it’s used as an edges-are-important signal, it needs a debouncing circuit: – Change output (debounced signal) only if input (SW signal) is stable for multiple clock periods. – This involves a counter, etc. Why does KEY work just fine? – Because it is already debounced! – Board has a special circuit to “filter” and “condition” KEY signals, but no such circuit on SW Lecture 4: Clocks and PLLs2823 Jan 2014
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Key presses… But how do we do clear, stopped, running? reg clear=1’b1,running=1’b0,stopped=1’b0; always @(negedge KEY[0]) {clear,running,stopped}<= {stopped,clear,running}; Nooooo! This is NOT a synchronous design! How about… always @(posedge clk) if(!KEY[0]) {clear,running,stopped}<= {stopped,clear,running}; Now it’s synchronous… but incorrect Project 1 Tips and Tricks2916 Jan 2014
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Key presses… reg [3:0] oldKEY=4'b1111; always @(posedge clk) oldKEY<=KEY; wire KEY0Pushed= {oldKEY[0],KEY[0]}==2'b10; Now we can do always @(posedge clk) if(KEY0Pushed) {clear,running,stopped}<= {stopped,clear,running}; Project 1 Tips and Tricks3016 Jan 2014
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How do we choose the frequency? Using timing analysis results! Compile design, look at Compilation Report – Under “TimeQuest Timing Analyzer”, Click on “Slow Model”, then “Fmax Summary” – It tells you the max frequency for your design Fmax higher than your PLL’s frequency – Increase the PLL frequency (faster processor) Fmax lower than your PLL’s frequency? – There will be a critical warning – Don’t submit projects that have this warning! – Design will be graded as incorrect! Even if it works! 16 Jan 2014Lecture 4: Clocks and PLLs31
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The rest of it… Lap-time functionality (KEY[1]) – Another set of regs to hold lap time – Display selects between time and lap time How do we select? Get rid of the / and % for seconds – How? Project 1 Tips and Tricks3216 Jan 2014
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