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Scratch Programming Lesson 3 Create a story. We are going to learn… How to change the background How to use the “say” and “think” bubbles How to change.

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Presentation on theme: "Scratch Programming Lesson 3 Create a story. We are going to learn… How to change the background How to use the “say” and “think” bubbles How to change."— Presentation transcript:

1 Scratch Programming Lesson 3 Create a story

2 We are going to learn… How to change the background How to use the “say” and “think” bubbles How to change the costumes How to show and hide an object

3 Change background More than one backgrounds can be inserted You can either import a picture or draw a picture for your background

4 Change background Assign different background under different condition

5 Say / Think Bubbles The say/think bubble will appear forever Remove the bubble by using a “null” say/think bubble command The say/think bubble will appear in the length of time indicated (i.e. 2 sec here) Insert anything you want to show in the say/think bubble of the sprite in the rectangular box

6 How to change costumes The check box is clicked, the given number of costume will be shown liked those x, y co- ordinates Costumes are required to be imported to the sprite before calling it out.

7 How to show/hide object When “SHOW” command is used, the hidden sprite will be shown. When “HIDE” command is used, the sprite will be hidden

8 Timing functions How to use? For example, Assign the time gap between two commands Timer is for observing how long the program run

9 Task of the lesson Create a two-character conversation Start the conversation with the green flag Assign a background for the stage ▫change at least once throughout the conversation Each character at least has 2 “say bubble” and 1 “think bubble” The “think bubble” has to stop for 3 seconds and then disappear One changing costume MUST be shown in either character One character will disappear after the conversation Save as Program3_3_ _ _ and upload to eclass


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