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Published byJonathan Harvey Modified over 9 years ago
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Slackers
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Presents Noroi Kujira
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DESIGNERS/PROGRAMERS/R0X0RS0ERS Peter Bingel Steven Espinosa David He Jonathan Fomby
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Description 3D Top Down Shooter (TDS) PEW PEW!!!
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Gameplay ie.(PEW PEW!!!) ● TDS ● Arcade Style ● Pickup and Play ● HARD – Tons of ships ● Good Music ● PEW PEW!!!'s ● Goals DON'T DIE GET WEAPON UPGRADES KILL EVERYTHING GET THE HIGHSCORE
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VIDEO
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System Requirement ● Processor: Modern AMD or Intel processor ● O/S: Windows 2000/2003/XP ● RAM: 128 MB ● Disk: 10 MB? ● Driver package: Direct X 9.0 ● Display: 800x600 res ● Audio: speakers
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Audience ● Criteria: Violence: mild Language: none Sexuality: none Gambling: none Alcohol/Drugs: none Required skill: persistence ● Suggested rating:
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Level Design ● Level basics: New boss ship New enemy ships New terrain/backdrop ● Flexibility: Levels stored in external files.
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Interface/Camera ● Player sees the game via a top down camera ● Hud overlay on screen provides information necessary to player Player health Boss health, when applicable Current/High scores Power-ups remaining Lives remaining ● May implement a panning camera that takes advantage of the full 3D nature of the game during level/boss transitions
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Input/Output ● All control will be done via the keyboard ● Either WASD or arrow keys may be used for primary movement ● Other keys will be bound for firing, special moves as is deemed fit ● May make customizable controls in order to accommodate as many people as possible ● Players will have the ability to control their ship through massive PEW PEW battles
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Premise ● Simply to survive ● Kill Enemy Ships Manage ammunition and weapon upgrades ● Evade Enemy Fire Counter-maneuvering Weapon based counter-measures ● PEW PEW!!!”
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Limitations, Choices & Resources ● Limitations Limited health and ammunition ● Choices Player constantly making decisions How to allocate resources (health, ammo) How to evade enemy fire ● Resources Health and Ammo Weapon upgrades (primary, secondary, and defensive)
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Content Design ● 2D texture for background ● 3D player and enemy models ● Created in Wings, 3D Canvas Pro, Photoshop
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Ship Examples The Coolest Ship The Flyswatter Ship The Metal Ship
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Ship Examples (cont.) The Fork Ship The Seahorse Ship The Ugly Ship
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Audio ● Techo beats provided by Andrell Shaw ● Sound FX “PEW PEW!!!” “Ka-Pow!”
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3D Graphic Engines
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● Good Docs ● Works with both OpenGL and DirectX ● Lots and Lots of Online help ● Only Does 3DGraphics ● OpenAL for Audio ● Going to build our own Physics or find a Download Solution.
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Class Diagram (rough)
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Testing ● We will be developing the game incrementally and testing as much as possible at each stage ● Boss fights will initially be tested in a level in which they are they only enemy in order to ensure that they are working as intended ● Extensive test plan to be implemented when we have one complete level to ensure it is of the highest quality before continuing
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Timeline March 7 – Initial presentation and models March 21 – Initial test demo w/ scrolling background texture, simple model April 4 – Play test with hud, simple enemies pathing on screen April 11 – First boss fight implemented April 18 – First level completed/tested May 2 – Finished polishing/addition levels possibly implemented
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