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Iconoclast Game Engine and test game “Scumbag”. 3D 3D rendering with use of the latest OpenGL standards. Multiple light sourcing Mesh data loaded from.

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Presentation on theme: "Iconoclast Game Engine and test game “Scumbag”. 3D 3D rendering with use of the latest OpenGL standards. Multiple light sourcing Mesh data loaded from."— Presentation transcript:

1 Iconoclast Game Engine and test game “Scumbag”

2 3D 3D rendering with use of the latest OpenGL standards. Multiple light sourcing Mesh data loaded from file Particle effects - Fog, mist, dust, fire, smoke, sparks, splatter - Fog, mist, dust, fire, smoke, sparks, splatter

3 2D Support multiple image file formats -.PNG,.JPEG,.BMP -.PNG,.JPEG,.BMP RGBA colour spectrum handling.RAW image masking for data

4 Audio OpenAL 3D audio API Multi file format support -.MP3,.WAV -.MP3,.WAV

5 Physics FizzX integrated physics and maths libraries - Gravity, projectiles, collision (jiggle) - Gravity, projectiles, collision (jiggle)

6 A.I. Pathfinding Tactics (teamwork / strategy) Intuition

7 Networking Personal dedicated hosting Client-side

8 Other Control - Gamepad, Joystick - Gamepad, Joystick File management


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