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Published byAmice Thornton Modified over 9 years ago
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Introduction to Patterns
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Introduction to Patterns Pattern: Webster definition of Pattern: Something regarded as a normative example to be copied.
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Definition in the Pattern Community Definition: Pattern: A representation of a proven solution. Problem Applicable Forces Solution Consequences Benefits
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Patterns I.WHAT II.WHEN III.HOW IV.WHY
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Types of Patterns Programming Patterns Design Patterns Architectural Patterns Analysis Patterns
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Programming Patterns
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I.WHAT iterator, enumerator, collection II.WHEN during building code constructs III.HOW use predefined programming classes IV.WHY reuse of similar constructs Programming Patterns
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Design Patterns
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I.WHAT factory, decorator, builder, strategy II.WHEN during code of application control and business rules III.HOW use defined structures of classes IV.WHY reuse of similar application elements Design Patterns
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I.WHAT person, contract, accounting post II.WHEN during code of domain III.HOW use defined structures of classes IV.WHY reuse of similar application elements Analysis Patterns
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Types of Design Patterns Fundamental Design Patterns Creational Design Patterns Partitioning Patterns Behavioral Patterns Concurrency Patterns
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Delegation Interface Immutable Proxy Fundamental Design Patterns (FDP)
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Delegation Allows extension of a class so that other classes can call methods in that class Interface - Allows classes with some similar data to use polymorphism to execute behavior. Immutable – forbids any of an object’s state information to change after the object is created. Proxy - forces method calls to an object indirectly. Fundamental Design Patterns (FDP)
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Creational Design Patterns Factory Method Abstract Factory Builder Prototype Singleton Object Pool
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Creational Design Patterns Factory Method – Allows subtypes of classes so you can polymorphically call similar functions Builder – allows you to build other types of objects. Singleton – allows only one instance of a class at a time. Object Pool – allows limited instances of a class
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Partitioning Patterns Layered Initialization Filter Composite
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Partitioning Patterns Layered Initialization Filter Composite
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Behavioral Patterns Chain of ResponsibilityState CommandNull Object Little LanguageStrategy MediatorTemplate Method SnapshotVisitor Observer
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Concurrency Patterns Single Threaded Execution Guarded Suspension Balking Scheduler Read/Write Lock Producer-Consumer Two-Phase Termination
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I.WHAT command, databasepool, tier II.WHEN during architecture coding III.HOW use predefined programming classes IV.WHY reuse of similar architecture elements Architectural Patterns
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Presentation Architectural Patterns Model View Controller Application Controller Input Controller –Page Controller –Front Controller View Controller –Template View, Transform View, Two Step View
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I.WHAT party, responsible, contract, … II.WHEN during analysis & domain prog. III.HOW build domain patterns IV.WHY reuse of similar domain constructs Analysis Patterns
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Examples of Analysis Patterns: 1. Party 2. Accountability 3. Observation 4. Inventory 5. Accounting 6. Trading 7. Contracts 8. Facades Analysis Patterns
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