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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen IT-University Copenhagen CEO Serious Games Interactive Copenhagen, 15th May 2006 "I have never seen a good educational game. It's crap for 30 years." - Brenda Laurel “…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market” - Henry Jenkins
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S IT-University Cph.Research in educational potential of games Serious GamesCompany pursuing development of serious games Framfab Webbureau worked with internet, games and children. Books ‘Den digitale leg – om børn og computerspil’ ‘Digitale udfordringer – informationsteknologi i en skole under forandring’ My background
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining What is a serious game Edutainment Advertainment Business games Military games Political games Satirical games
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. Problems with edutainment
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 1) Edutainment lacks balance
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Edutainment crisis
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Current Research project: Educational Potential of Commercial Game technology Vision Goals Prototype Learning approach Teaching Design process Classroom use
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation educational games based on commercial game technology. Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts. Vision Create computer games with an agenda beyond entertainment
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Prototype as shared communication space Growing out of international research Mix of competences: Gamedevelopers, researchers, educators and content experts Collaborate with companies Global outreach through strong network Strong technology and access to support Teaser
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Explore whether educational computer games have a future in the educational system and the form it may take. Explore, develop and implement a prototypical educational computer game examining the challenges and possibilities in development process and the educational use of the title Provide a foundation for a serious games research-based industry through a prototype convincing other developers of the potential in developing educational computer games beyond low- budget titles Research Goals
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S “I learned more history in one day than the last 6 months” Highschool student Play trailer
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Play trailer
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S What problems did we try to solve Perpective: Provide different perspectives on a topic Involvement: Provide involvement in a topic Engagement: Make the students feel they make a difference Realism & atmosphere: Develop realistic atmosphere Curriculum ties: Fit it in with curriculum
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Learning approach Experiential learning: Concrete to abstract Features: Audiovisual, safety, challenge, interaction, feedback Strong game universe: Compelling, realistic, engaging Different forms: Dialogue, group discussions and plenum Trust & points: Very strong, use to guide and give feedback Personal stories makes the conflict more present
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Teaching Integrated teaching approach: Game, background material, teacher’s manual, primary sources and encyklopedia Subjects: History, citizensship, geography, english, religion (Cross-disciplinary) Other skills: Problem-solving, critical thinking, ICT, Little time to use the game as a educational tool, a one day session could work Generally, teachers don’t understand playing games as a educational tool, must be taught how to use games
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Right balance between competences Terminology between competences Opposing views on content Time pressure (dev., content, iterations) Coordination process Technology takes much focus, especially early Hard to change design based on input Problems in design process so far
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Complexity & branching in content Triggering reflection Technical problems limited Keeping game serious but engaging Linking to teaching and textbooks Balance between points, score and learning Teachers reluctant to engage with games Teachers and students quite interested Very different ways of playing Problems in classroom use so far
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S 85% students find it to be an interesting course 72% students find the game is an interesting educational material 58 % of students find they learned more than usually 89% of students want to try a similar course again Students want more... Sample: 51 Danish High school low- middle class students after a one-week course
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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Slides at www.itu.dk/people/sen/public.htmwww.itu.dk/people/sen/public.htm sen@itu.dk Links: http://www.seriousgames.dk http://game.itu.dk http://www.game-research.com Contact
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