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IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen.

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Presentation on theme: "IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen."— Presentation transcript:

1 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen IT-University Copenhagen CEO Serious Games Interactive Copenhagen, 15th May 2006 "I have never seen a good educational game. It's crap for 30 years." - Brenda Laurel “…develop games which contain advanced content, operate according to sound pedagogical principles, enable classroom customisation, and create real excitement within the core game market” - Henry Jenkins

2 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S IT-University Cph.Research in educational potential of games Serious GamesCompany pursuing development of serious games Framfab Webbureau worked with internet, games and children. Books ‘Den digitale leg – om børn og computerspil’ ‘Digitale udfordringer – informationsteknologi i en skole under forandring’ My background

3 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  In principal, any game  Games with an agenda  Educating, enlightening..  Not only entertaining What is a serious game  Edutainment  Advertainment  Business games  Military games  Political games  Satirical games

4 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. Problems with edutainment

5 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 1) Edutainment lacks balance

6 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Edutainment crisis

7 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Current Research project: Educational Potential of Commercial Game technology  Vision  Goals  Prototype  Learning approach  Teaching  Design process  Classroom use

8 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation educational games based on commercial game technology. Involves IT-University Copenhagen, Over The Edge, EA Europe, Alinea, UN Association, a number of schools and several content experts. Vision Create computer games with an agenda beyond entertainment

9 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  Prototype as shared communication space  Growing out of international research  Mix of competences: Gamedevelopers, researchers, educators and content experts  Collaborate with companies  Global outreach through strong network  Strong technology and access to support Teaser

10 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  Explore whether educational computer games have a future in the educational system and the form it may take.  Explore, develop and implement a prototypical educational computer game examining the challenges and possibilities in development process and the educational use of the title  Provide a foundation for a serious games research-based industry through a prototype convincing other developers of the potential in developing educational computer games beyond low- budget titles Research Goals

11 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S “I learned more history in one day than the last 6 months” Highschool student Play trailer

12 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Play trailer

13 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S What problems did we try to solve  Perpective: Provide different perspectives on a topic  Involvement: Provide involvement in a topic  Engagement: Make the students feel they make a difference  Realism & atmosphere: Develop realistic atmosphere  Curriculum ties: Fit it in with curriculum

14 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Learning approach  Experiential learning: Concrete to abstract  Features: Audiovisual, safety, challenge, interaction, feedback  Strong game universe: Compelling, realistic, engaging  Different forms: Dialogue, group discussions and plenum  Trust & points: Very strong, use to guide and give feedback  Personal stories makes the conflict more present

15 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Teaching  Integrated teaching approach: Game, background material, teacher’s manual, primary sources and encyklopedia  Subjects: History, citizensship, geography, english, religion (Cross-disciplinary)  Other skills: Problem-solving, critical thinking, ICT,  Little time to use the game as a educational tool, a one day session could work  Generally, teachers don’t understand playing games as a educational tool, must be taught how to use games

16 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  Right balance between competences  Terminology between competences  Opposing views on content  Time pressure (dev., content, iterations)  Coordination process  Technology takes much focus, especially early  Hard to change design based on input Problems in design process so far

17 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  Complexity & branching in content  Triggering reflection  Technical problems limited  Keeping game serious but engaging  Linking to teaching and textbooks  Balance between points, score and learning  Teachers reluctant to engage with games  Teachers and students quite interested  Very different ways of playing Problems in classroom use so far

18 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S  85% students find it to be an interesting course  72% students find the game is an interesting educational material  58 % of students find they learned more than usually  89% of students want to try a similar course again Students want more... Sample: 51 Danish High school low- middle class students after a one-week course

19 IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Slides at www.itu.dk/people/sen/public.htmwww.itu.dk/people/sen/public.htm sen@itu.dk Links: http://www.seriousgames.dk http://game.itu.dk http://www.game-research.com Contact


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