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Published byKerry Roberts Modified over 9 years ago
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A Homebrewed Solution to Motion Gaming Developed and Presented By SIDDHESH KOLWANKAR
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The NEED - Motion Gaming Consoles are Expensive. e.g. Sony Motion, WiiMote, Kinect etc. - We wanted to make a Total Homebrewed solution to the Motion Gaming
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The HARDWARE - 3 Axis I2C Accelerometer (Single Data / Clock) - InfraRed Sensor - Microcontroller ATmega8 / 16 - Power Cables - Serial RS232 Cable for PC Interface - Burg Wires (Data Cables) - PCB Embedded Boards
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The SOFTWARE and PROGRAMS - Embedded C / C++ For Hardware Programming -.NET Framework for Interfacing on PC - Internal Addressing Scheme (For Inter-Microcontroller Communication) - Data Multiplexing Scheme (For PC End Point Communication)
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The FEATURES - Completely Homebrewed - Cheap and Effective Substitute for Commercial Motion Controllers. - Dynamic Gameplay Experience - Total Configurable Controls - Simplistic and Intuitive GUI
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The LOW ENDS - Only one Glove could be made due to Addressing Restrictions on I2C. - Low on Precision, due to Low Clock Speeds - Uses Slower Asynchronous Data Transfer to PC - Functions poorly with Erratic movements, Shakes and Fast, Vibrant Displacements
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The FUTURE - Native Support for DirectX DirectInput - Additional (RH) Glove Over SPI Protocol that can potentially control MOUSE - Wireless Link over to PC (Bluetooth Interface) - Additional Voice Commands Module to back up the Primary Functions over Motion Sensing
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The ACKNOWLEDGEMENTS - Technophilia (Official Hardware Support) - Lost Neuron (Interfacing and Software Support)
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