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Mission Design and Scripting. New Objects in VBS2 Vehicles  LAV-AT, LAV-C2, LAV-R, LAV-L  RG-31 w/M151, (remote operated machine gun)  Husky mine detection.

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Presentation on theme: "Mission Design and Scripting. New Objects in VBS2 Vehicles  LAV-AT, LAV-C2, LAV-R, LAV-L  RG-31 w/M151, (remote operated machine gun)  Husky mine detection."— Presentation transcript:

1 Mission Design and Scripting

2 New Objects in VBS2 Vehicles  LAV-AT, LAV-C2, LAV-R, LAV-L  RG-31 w/M151, (remote operated machine gun)  Husky mine detection Underground Structures  Bunker and sewers Objects  Glint  Light beacon  Invisible cameras

3 Editor Improvements Group selected Loiter waypoint improvements Word filter for most drop down menus Tow any vehicle Difficulty changed to Simulation Options Ability to force settings to client computers Editor icons to rotate or move along an axis

4 New Animations Prone positions with launchers Fireman’s Carry

5 Other Features Window damage Adjust throwing force

6 Scripting Create actions not available in the editor  Move units without waypoints  Display custom titles  Design graphical user interfaces (buttons and menus)  Play custom sounds  Create special camera views

7 Wiki Page http://resources.bisimulations.com  Current list of all scripting commands

8 Wiki Page Demo Missions Example missions of complex scripts

9 VBS2 Forums https://forums.bisimulations.com  User community full of answers and trouble shooting

10 Scripting Examples Practical application:  Populate a town with civilians  Custom formations  Add vehicle weapons to people Demo the following:  Pick up cargo (sling loads)  Use binoculars from a UH-60 aircraft  AC-130 turret  Zombie Apocalypse!

11 Mission Design First Bullet Point  Second Bullet Point Third Bullet Point – Fourth Bullet Point First Bullet Point Main sub text Two Columns Setup Image description


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