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Team Play Communication Examples Attack Cues Gogo Tempo Sonic Tempo
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Combination of words + numbers Use both to help players memorize *note my hand signals to demonstrate communication 1 st Formation signal (directional as you see it) “Ace Right” + WORD ASSOCIATION - any US state (no signal given) “Iowa” + 3 NUMBERS - COMBINATION LOCK (only #’s of play) “908”
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US State1 st digit2 nd digit3 rd digit Dummy “Iowa” Series 9 POA-hole 0 (oh) Dummy 8 Dummy “Iowa” Run Pass Even=right Odd=left Dummy Again
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3 Different CALLS – 1 PLAY (all the same) IOWA(9 - 0) - 8? Play = 90 ILLINOIS (9 - 0) - 3? Play = 90 MICHIGAN (9 - 0) - 1? Play = 90
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“Ace Right – Ace Right” *read defense – point @ safeties (defensive #’s) *pause & make sure everyone aligned properly “Michigan – 905” (pause) *must allow time to process and communicate calls “Michigan – 905” Give count reminder if not on 1 st GO *saying nothing means something (TTO-count) *check make sure everyone set (backfield behind you) + see defense “Set” – “Readyyy” – “Go”
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Tappers (we-Offense) Listeners (they – Defense) We know what to listen for – they do not Example - 904 They hear 2 nd -3 rd digits together – (9) (04) We hear 1 st and 2 nd digits together - (90) (4) lets look @ how WE Say and Hear Each
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What We Say and Hear (Listen) 9 – Jet Series 8 – Pro Pistol 7 – Sprint Pass 6 – Read 5 – 5 step drop back 4 – Veer Option 3 – 3 step drop back 2 – Half Back Run 1 – Full Back Run
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What We Say and Hear (Listen) Odd #’s – Left Even #’s – Right *Note - 3 rd digit is a dummy # (0-9) G C T Y G T X 50 30 *10=teen 20 40 6080 00 (0h) 90 70 Z J BQ 10
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No Huddle Teaching - TRIPLE AAA (1A) All in proper Alignment (2A) All Listening to Assignment (3A) All off Ball – Confident Action
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ATTACK CUE = CONCEPT CUE attack cue makes ALL 3 digits mean something Compass Calls (North – South – East – West) Attack Cue “Northern Iowa” Series fake 9 Play Fake 0 (oh) POA- Route 2
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“NORTHERN IOWA” = “NORTH” cues PAP-DROPBACK Digit #1 and #2 (play fake) = (90) JET STRETCH RIGHT Digit #3 (2) Route Concept = All Go Routes / 4 verts) Example:“NORTHERN IOWA” (9 - 0) - 2 CUES = PAP dropback / slide pro / jet stretch / all Go Tappers (we-Offense) know what we are listening for Listeners (them – Defense) don’t know *They still hear a PLACE (IOWA or NORTHERN IOWA)
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PROVEN Memorization Techniques 1. Themes or Patterns 2. Alliteration 3. Unique terms or Memory Markers 4. Chunking 5. Scaffolding HOW (concrete examples) 1. Themes: Compass Cues = Play Action Pass *example: North-South-East-West 2. Alliteration: first letter of word as cue (R)ocket = Right 3. Memory Markers: embedded cues (green=go) 4. Chunking: use and combine small bits (units) 5. Scaffolding: build upon each concept (Sonic)
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TEMPO CUE = OFFENSIVE SPEED “GOGO” TEMPO (FAST) adding GOGO cue alerts everyone to get set- ready to go! Tempo “Gogo” Series 2 POA-hole 4 Dummy 8
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“Gogo” = cues fast tempo Play - replaces US State “Gogo” = cues snap count on 1 st Go “Gogo” = cues team to get set NOW *use only core – simple and best plays *use Run Plays after a first down (runs clock) Example:“Right-Right’ - “Gogo” (2 / 4) / 8 PLAY ? 24 (core blast – top inside run – aggressive)
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TEMPO CUE = OFFENSIVE SPEED “SUPER SONIC” TEMPO (FASTER) 1 word for everything! Great with read plays (3 plays in 1 - triangle) Simplifies calls for plays with many parts Sonic Tempo Formation Tri Left Play “Rocket” Count
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Replaces – snap count and play *use with packaged plays and when you want to speed up the game + auto 2 min offense - all set “Tri Left” (3x1) + “Rocket–Rocket” (twice) CUES =Snap on 1 st Go (nothing said) CUES = Packaged Play: pass-run-run option 1. Bubble screen Left by #3 rec (Rocket = bubble) 2. Run Play 64 (Rocket = Twrap Blast Right) 3. Qb keep out backdoor Left (Rocket = Read DEnd)
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Teach How people Learn BEST 1. Foundations (keep to 3 / with blitz beaters) 2. Themes or Memory Markers (unique cues) 3. # and Word Association (alliteration) 4. Chunking (unit 1 = formation / unit 2 = play) 5. Scaffolding (build concept upon concept) They hear Everything – We hear One thing!
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1 st Install & Teach using Regular No Huddle Talk *example = 2 back blast (23-24) & sprint base (Seattle 77-78) 2 nd ADD – Gogo tempo with simple-sound-core RUN and Pass Plays (1 run / 1 pass) *example = 2 back blast (23-24) or sprint base (Seattle 77-78) 3 rd ADD – Sonic tempo with same simple core Run and Pass Plays (blast / flood) + package plays *example = 2 back blast (23 = “Boise” & 24 = “Baltimore”) *example = sprint base (“Seattle Lisa” or “Ray”) *example = Twrap Bubble Read (“Laker or Rocket)
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*Chip Kelly (former Oregon HC / NFL HC) “Do not put a limit on your players’ minds; they will learn whatever you teach them.” Less said = less to process (bundle calls) Fun and Fast (yet fundamentally sound) *(see next-last slide) website link-video of Oregon Offense Overview *that’s it – get it / got it / good
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2012 Oregon Offense (Chip Kelly Scheme) Fishduck website Good Overview of Concept Teaching Good Overview of Why so Successful Oregons Most Important Offensive Play http://fishduck.com/2012/08/oregons-most- important-offensive-play/ http://fishduck.com/2012/08/oregons-most- important-offensive-play/
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