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Digital Media Challenging Museums A short input for a roundtable discussion Uses Across Media, UoC November 1st 2013 Kjetil Sandvik, associate professor, Department of Media, Cognition and Communication, UoC
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2 Changing museums Museum 2.0: Audiences are not just participants but co- creators through collective learning processes (uses of creative potential, focus on the experience dimension) Media do not just serve as means for communicating knowledge, but as creative tools for knowledge creation and learning processes. Based on a experience-focused and constructivist approach to learning and knowledge communication
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Challenges of digital media Participatory (social) media/web 2.0: radical possibilities for dialogic processes, for collaboration and co-creation Communication as dynamic processes Fixed solutions changeable, adaptive and user-centered solutions Uses of web 2.0 apps mashups: combinations of cheap, effective and constantly updated and improved media technology perpetual beta way of communication
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Format not just for the design process, but for ’the exhi- bitions’ itself
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Challenging museums Intervening research processes and exhibition design experiments Displaying questions not (only) answeres Displaying the researcher at work knowledge in the making Displaying mistakes, flawed hypothesis, disagreements, controversies It is all about engaging the audience in dialogues about what is being exhibited
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Challenges: a dynamic field Product process Fixed continuing Final under construction Authority collectivity Answers questions
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