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Greg Humphreys CS445: Intro Graphics University of Virginia, Fall 2003 Welcome
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Overview Introduction What is computer graphics? Applications What is it good for? Syllabus What will I learn in this course? Coursework How much work will there be?
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What is Computer Graphics? Sliced by specialty Imaging = representing 2D images Modeling = representing 3D objects Rendering = building 2D images from 3D models Animation = simulating changes over time Hardware = computer architecture for graphics
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What is Computer Graphics? Sliced by task Creating pictures on a computer Interacting with those pictures Drawing those pictures faster Displaying those pictures bigger, brighter Simulating physical phenomena Visualization of complex data Acquiring real-world geometry Simulating plants Video games Breaking stuff …
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Why is Graphics Cool? Interdisciplinary Biology, Physics, Math, Psychology, CS, Art Visual Interactive Work can be demoed to non-techies (e.g., parents) Movies Games Money Video games: $9.4B (2001) Movies: $8.5B (2001)
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Overview Introduction What is computer graphics? Applications What is it good for? Syllabus What will I learn in this course? Coursework How much work will there be?
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Entertainment (passive) Final Fantasy (Square, USA)
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Entertainment (passive) A Bug’s Life (Pixar)
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Entertainment (Active) Circus Atari (Atari)
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Entertainment (Active) Doom III (ID Software)
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Graphical User Interfaces
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Window system and large-screen interaction metaphors (François Guimbretière)
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Computer Aided Design Los Angeles Airport (Bill Jepson, UCLA)
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Computer Aided Design Gear Shaft Design (Intergraph Corporation)
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Computer Aided Design Boeing 777 Airplane (Boeing Corporation)
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Scientific Visualization Airflow around a Harrier Jet (NASA Ames)
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Visible Human (National Library of Medicine) Scientific Visualization Compressible Turbulence (Lawrence Livermore National Labs)
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Training Flight Simulator 2002 (Microsoft)
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Training Designing Effective Step-By-Step Assembly Instructions (Maneesh Agrawala et. al)
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Education Outside In (Geometry Center, University of Minnesota)
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Art Blair Arch (Marissa Range, Princeton University)
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Photo Editing Pocket PC (Jon Manning, www.worth1000.com)
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Overview Introduction What is computer graphics? Applications What is it good for? »Syllabus What will I learn in this course? Coursework How much work will there be?
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Image Processing Image Representation Sampling Reconstruction Quantization & Aliasing Image Processing Filtering Warping Morphing Composition Raster Graphics Display devices Color models
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Rendering 3D Rendering Pipeline Modeling transformations Viewing transformations Hidden surface removal Illumination, shading, and textures Scan conversion, clipping Hierarchical scene graphs OpenGL Global illumination Ray tracing Radiosity Monte Carlo
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Modeling Representations of geometry Curves: splines Surfaces: meshes, splines, subdivision Solids: voxels, CSG, BSP Procedural modeling Sweeps Fractals Grammars
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Animation Keyframing Kinematics Articulated figures Motion capture Capture Warping Dynamics Physically-based simulations Particle systems Behaviors Planning, learning, etc.
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Overview Introduction What is computer graphics? Applications What is it good for? Syllabus What will I learn in this course? »Coursework How much work will there be?
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Coursework Exams (25%) In class (Oct 16 and Dec 2) Programming Assignments (every two weeks) (50%) Impressionist Painting (due Sep 9) Image Processing (due Sep 23) Ray Tracer (due Oct 7) Circles (due Oct 21) Rubiks Simulator (due Nov 6) Programmable Shading (due Nov 20) Final Project (25%) Do something cool!
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Programming Assignments When? Every two weeks Where? Anywhere you want, e.g. home or Olsson 002 How? Portable code, so any OS you like But we have to grade it! C and C++, OpenGL, GLUT What? Basic feature lists Extra credit lists Art contest
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Art Contest Everybody should submit entries for each assignment! 5 points for submitting something non-trivial 20 points for winning (complain to TA about losing) Definitely save “accidental art” Jade Dragon on Ketchup Stand (Rui Wang, CS447 Spring 2003)
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Collaboration Policy You must write your own code You must reference your sources of any ideas/code It’s OK to … Talk with other students about ideas, approaches, etc. Get ideas from information in books, web sites, etc. Get “support” code from example programs »But, you must reference your sources It’s NOT OK to … Share code (no matter how trivial) with another student Use ideas or code acquired from another sources without attribution Directly debug another student’s program (i.e., by looking at their code) Do not test us on this – zero tolerance in effect
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Administrative Matters http://www.cs.virginia.edu/~gfx/courses/ Instructor: Greg Humphreys Office Hours: Friday 2-4 TA: Gordon Marx Office Hours: ?
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Book
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More, more, MORE! Sequence of advanced graphics courses at UVA: CS 446: Real Time Rendering (Dave Luebke) Building interactive graphics systems (games!) Next semester CS 447: Image Synthesis (Me) Modeling light and materials (Rendering) Fall 2004 CS 448: Animation (David Brogan) Modeling movement Spring 2004 (and right now)
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Movie Time
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