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The 10 Directives The 2009 U.S. Soccer Referee Directives April 14, 2010 Chris Doran TCSRA Chapter Training
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The 10 Directives Why? The 10 directives are intended to “provide a more unified and consistent approach in key areas of game management.”
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The 10 Directives Where? The directives may be found at: www.ussoccer.com Referees Referee Development Referee Directives
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The 10 Directives I.100% Misconduct - Tactical and Red Card Tackles II.Assistant Referee Involvement III.Contact Above the Shoulder IV.Dissent V.Free Kick and Restart Management VI.Game Disrepute and Mass Confrontation VII.Game Management Model - Foul Selection & Recognition VIII.Handling the Ball IX.Injury Management X.Managing the Technical Area
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The 10 Directives I.100% Misconduct - Tactical and Red Card Tackles II.Assistant Referee Involvement III.Contact Above the Shoulder IV.Dissent V.Free Kick and Restart Management VI.Game Disrepute and Mass Confrontation VII.Game Management Model - Foul Selection & Recognition VIII.Handling the Ball IX.Injury Management X.Managing the Technical Area
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Assistant Referee Involvement Session 2 Assistant Referee Involvement
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1.Make ARs comfortable with participation in "game critical" situations.
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Assistant Referee Involvement 1.Make ARs comfortable with participation in "game critical" situations. 2.Provide some guidelines - when/ how to be supportive of ref and when the AR needs to step in
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Assistant Referee Involvement The AR has two kinds of obligations: to the game to the referee (team)
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Assistant Referee Involvement The AR also has two types of involvement: help manage game situations (active) support the referee (subtle)
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Assistant Referee Involvement When is AR involvement required? 1.Game critical decisions:
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Assistant Referee Involvement When is AR involvement required? 1.Game critical decisions: decisions the game or ref requires, e.g., PK
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Assistant Referee Involvement 1.Game critical decisions: decisions the game or ref requires, e.g., PK Misconduct (SFP, VC, cards) When is AR involvement required?
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Assistant Referee Involvement 1.Game critical decisions: - decisions the game or ref requires, e.g., PK - misconduct (SFP, VC, cards) - foul in/out penalty area, goal or no When is AR involvement required?
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Assistant Referee Involvement When is AR involvement required? 1.Game critical decisions: - decisions the game or ref requires, e.g., PK - misconduct (SFP, VC, cards) - foul in/out penalty area, goal or no - DOGSO
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Assistant Referee Involvement When is AR involvement required? 1.Game critical decisions: - decisions the game or ref requires, e.g., PK - misconduct (SFP, VC, cards) - foul in/out penalty area, goal or no - DOGSO - trigger event
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Assistant Referee Involvement AR must be 100% certain, regardless of the position or attitude of the referee…
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Assistant Referee Involvement When is AR involvement required? 2. Off the ball incidents -behind the referee’s back vs. right in front
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Assistant Referee Involvement When is AR involvement required? 3. Eye contact by referee
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Assistant Referee Involvement When is AR involvement required? 4. Mass confrontation - help control, provide information
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Assistant Referee Involvement Other times when involvement might be useful: - if temperature of match starts to rise
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Assistant Referee Involvement Other times when involvement might be useful: - if temperature of match starts to rise - if ref is out of position or has a bad angle
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Assistant Referee Involvement Other times when involvement might be useful: - if temperature of match starts to rise - if ref is out of position or has a bad angle - if more information is needed about an incident, e.g., severity, actions preceding a violation, …
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Assistant Referee Involvement Other times when involvement might be useful: - if temperature of match starts to rise - if ref is out of position or has a bad angle - if more information is needed about an incident, e.g., severity, actions preceding a violation, … - if goal line decisions need to be made
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Assistant Referee Involvement Help on goal line decisions: 1.be on the goal line for CK, GK, goal/no goal decisions 2.initial indication when action is in AR’s ”quadrant” 3.assistance and confirmation in the ref’s area
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Assistant Referee Involvement Over-involvement of AR 1.ARs need to feel empowered - but they need to show restraint. Adjust to management style of ref!
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Assistant Referee Involvement Over-involvement of AR 1.ARs need to feel empowered - but they need to show restraint. Adjust to management style of ref! 2.The AR needs to act if he is 100% certain and the impact is game critical!
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Assistant Referee Involvement 1.Fouls not consistent with those of ref. Examples of over-involvement:
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Assistant Referee Involvement Examples of over-involvement: 1.Fouls not consistent with those of ref. 2.Extension beyond area of control.
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Assistant Referee Involvement Examples of over-involvement: 1.Fouls not consistent with those of ref. 2.Extension beyond area of control. 3.50/50 calls.
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Assistant Referee Involvement Examples of over-involvement: 1.Fouls not consistent with those of ref. 2.Extension beyond area of control. 3.50/50 calls. 4.Flag because “it's near me.”
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Assistant Referee Involvement Summary 1.Ask: If I raise flag, do I interfere with the ref? If I don’t raise flag, do I fail the game? 2.Did the ref have a clear view? 3.Did I?
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Assistant Referee Involvement Step in if non-involvement - fails the game - fails the ref - has an impact on the outcome - “wait and see” if possible
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