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Captain’s Meeting. Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness.

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Presentation on theme: "Captain’s Meeting. Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness."— Presentation transcript:

1 Captain’s Meeting

2 Hobo Dough Deposit A $25 team deposit through Hobo Dough is required for each team. This can be paid at the front desk of the Wellness Center. The Hobo Dough deposit will increase to $30 beginning on the Friday after registration has closed $5 will not be refunded at the end of the season. If there is no deposit paid before a team is to play its second contest, the team will not be able to play until the deposit is paid through Hobo Dough

3 IM Leagues & Participant Eligibility All teams must be created on IMLeagues.com Each player must also be registered on IMLeagues.com before being added to a team. Students and Wellness Center members are eligible to participate in Intramural Sports Wellness Center members must purchase an IM Sports Pass at the Front Desk A current varsity squad member is ineligible for intramural competition in that sport or related sport. Former collegiate athletes of a sport must be wait one full calendar tear before participating in their sport. The calendar year begins on the last practice or game that athlete participated in. Former collegiate athletes must also play in the highest available league Games in which an ineligible player is found to have participated will be forfeited No more than half of the roster may be former Varsity athletes of a related sport. No more than half the players on the field may be former varsity athletes. Anyone who has competed professionally is not allowed to participate in the sport of which they were professional.

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5 Drugs & Alcohol Policy No Individual who is under the influence of drugs and alcohol may participate in Intramural Sports. Any player believed to be under the influence of drugs and/or alcohol may be asked to leave or ejected. Any team found to be under the influence may receive a forfeit, and any games won while under the influence may be forfeited.

6 Sportsmanship Sportsmanship rating scale: 1-5 Sportsmanship is determined by Umpires, Officials and Intramural staff. Teams must have season average of 3.5 or greater to be eligible for playoffs. Season Ratings will serve as the first tie breaker for regular season standings and playoff seeding. Unsporting acts will result in a lower sportsmanship rating and possibly ejection.

7 Ejections Any player ejected for any reason must leave the playing area immediately. If the player is ejected due to unsportsmanlike conduct, they must contact the coordinator of IM sports before returning to play. Any ejection due to unsportsmanlike conduct will result in the team receiving a “2” sportsmanship rating. More than three ejections on one team during a single game will result in a forfeit.

8 Forfeits & Defaults Teams should check IM Leagues each week to verify your team’s schedule A team unable to field the necessary amount of players AT game time will forfeit the contest. The first forfeit will result in a $10 deduction from their Hobo Dough deposit. After two forfeits, the team will lose the remainder of Hobo Dough deposit and be removed from the league In order to receive a Default, teams must contact either the Intramural Sports Coordinator or the IM Graduate Assistant by 2pm the day of the contest.

9 Weather, Events, & Postponement Any information about weather cancellations will come directly from the coordinator of Intramural Sports via IM Leagues. Any games which are cancelled may be rescheduled, depending on time and space availability.

10 Captain’s Responsibilities The Captain is responsible for the conduct of his/her team. Unsportsmanlike conduct will not be permitted. Make sure all roster additions have been made by Noon of game day Making sure team has paid the $25 Hobo Dough deposit Pay before registration closes to avoid a late fee

11 Participant Responsibilities All students must check in with supervisor using their SDSU student ID No other forms of ID will be allowed (driver’s license, etc.) Check-in will be at the court on which you play

12 Teams & Players All players are required to check in with their student ID before participation No exceptions Teams will each consist of 7 players A team may start or continue a game with 5 players

13 Equipment NOT ALLOWED **Clothing with pockets** **Clothing with pockets** Jewelry: This includes earrings, necklaces, wristbands, bracelets, etc. Hats will hard bills Head bands or bandanas with an exposed knot Metal (baseball) cleats Flag belts will be provided Teams may choose to bring or use their own football. IM supervisors also have footballs available should you need them Men’s – Regular football Women’s & Co-Rec – Choice of regular, intermediate, youth or junior football

14 Equipment Jerseys will not be issued for flag football Home team on IM Leagues will wear white Visiting team on IM Leagues will wear any other dark color No teams may wear gray Teams with jerseys should communicate this information to opposing team captain to avoid wearing similar colors

15 Timing Each game will consist of two, 20 minute halves with a running clock, except for the last 2 minutes of the second half ONLY Within the last two minutes of second half, the clock will stop for: Incomplete passes, running out of bounds, penalties, change of possessions, scores, and first downs The clock will always stop for timeouts Teams shall receive three timeouts per game

16 Mercy Rule The game shall end if, at the two minute warning or within the last two minutes of the game, the difference in score becomes greater than the following: Men’s & Women’s: 19 points Co-Rec: 25 points

17 Pre-Game Meeting Rock, paper, scissors will determine which team gets choice of options Winner shall receive choice of offense, defense, side, or defer choice to the second half Loser receives choice of remaining options Player equipment Sportsmanship Questions from teams and captains

18 The Field All games will be played on the IM Fields, located to the North of the large East Campus parking lot, or East of Frost Arena Dimensions 80 yards in length, 10 yard end zones First downs at the 20, 40, & 20 yard lines

19 The Field 40 Yard Line 10 Yard Line 3 Yard Line 20 Yard Line X X

20 General Rules Flag football is meant to be a non-contact sport and will be officiated as such Hence the reason participants wear flag belts If a player’s flags inadvertently fall off, one-hand touch between the shoulders and knees The ball shall be placed at the 14 yard line to begin each half and following a point after try, touchback, or safety, unless moved by penalty Each team shall have 3 consecutive downs to advance the ball past the next zone line to gain The offense must have at least 1 player on their line of scrimmage at the snap

21 The Snap Ball must be placed on the ground and may be beside or behind the orange ball spotter NOT on the cone Snap must be in one continuous motion There must be at least one player on the line of scrimmage to begin a play Player receiving the snap must be at least 2 yards behind the offensive line of scrimmage

22 Co-Rec Modifications Co-Rec – A team shall consist 4 players of each sex A team may start or continue with any combination of 4 and 2, or 4 and 3 Cannot play with a combination of 5 and 3 Must have 1 player on the line of scrimmage at the snap Male players may not advance the ball through the line of scrimmage

23 Co-Rec Open/Closed Open plays: A legal forward pass may be completed to any player Closed plays (After a male to male pass completion): A legal forward pass MUST involve a female player – passing or receiving Must gain positive yards for next play to be “open” A play in which a female runs the ball for positive yardage does not make the next play “open” Penalties do not affect “open” or “closed” play status Scoring Male touchdowns are worth 6 points Any touchdowns involving a female – passing, receiving, or crossing the goal line – are worth 9 points

24 Extra Points Extra Point Attempts: 1 point (3 yard line) 2 points (10 yard line) 3 points (20 yard line) Co-Rec – “open” and “closed” play status depends on previous play Male-to-male completion resulting in a touchdown will make the extra point try a “closed” play Once a team has declared which point try they will attempt, and after the referee has announced the decision, the value can only be changed by timeout.

25 Punts Teams must announce to the Referee whether or not they will punt on 4 th down There are no fake punts - all punts must be declared Once choice is declared, can only be change by timeout Defense may not rush the punter Offense may not leave line of scrimmage until ball is kicked Punter must kick the ball immediately after receiving snap in a continuous motion There are no fair catches in flag football

26 Playoffs Playoffs will begin Sunday, October 18. The top four teams from each division will advance to the playoffs. Top two will be in the “A” Bracket The next two will be placed in the “B” bracket Standings are determined by, in order: winning percentage, sportsmanship rating, point differential, points against Teams must maintain a satisfactory sportsmanship rating of 3.5 throughout the playoffs in order to continue

27 Scrimmage Games Interested in getting some pre-season practice? Teams wanted for scrimmage games on Thursday, September 10 th at 6 & 7pm 4 teams each hour These games are an important part in the training process for our officials. Your participation is greatly appreciated! If you are available please let the Graduate Assistant know at: Sean.Monnier@sdstate.edu 605-688-5294

28 Questions?? Any Questions may be directed to the Intramural Graduate Assistant at: Sean.Monnier@sdstate.edu 605-688-5294


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