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Ch 6. Multimedia Networking Myungchul Kim mckim@icu.ac.kr
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2 o Networked multimedia applications: timing and tolerance of data loss o Delay-sensitive and loss-tolerant o Streaming stored audio and video – Stored media – Streaming: avoids having to download the entire file before beginning playout. Realplayer, QuickTime and Media Player – Continuous playout o Streaming live audio and video – Not stored, not fast-forward – Use the IP multicast
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3 o Real-time interactive audio and video – Real-time – Interactive – Internet phone – For voice, 150 msec, 150-400 msec, 400 msec o Hurdles for multimedia – End-to-end delay for a packet – Variation of packet delay, packet jitter – Packet loss o Supporting multimedia better in Internet – Reservation approach – Laissez-faire approach: ISP, CDN, multicast overlay networks – Differentiation approach
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4 o Audio and video compression – 1024 pixels * 1024 pixels with each pixel encoded into 24 bits => 3 Mbyte – 7 Min over a 64 kbps link – If the image is compressed at 10:1, o Audio compression – 8000 samples per second -> quantization with 256 values (8bits)-> 64,000 bits/second – Pulse code modulation – GSM, G.729, MPEG 1 layer 3(MP3),… o Video compression – MPEG 1, 2, 4, H.261
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5 o Real-time streaming protocol (RTSP) – User interactivity – RealPlayer and Media Player – Decompression, jitter removal, and correction – Fig 6.2 Streaming stored audio and video
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6 o Fig 6.3
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7 o RTSP – Control the playback of continuous media – No related with compression schemes, encapsulation in packets, transportation, buffering – Out-of-band protocol – Over either TCP or UDP – Pause/resume, playback, fast-forward, and rewind
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8 o Fig 6.5
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9 o Every 20 msec over UDP o Packet loss, end-to-end delay, and packet jitter o Removing jitter at the receiver for audio – With a sequence number, a timestamp or – delaying playout at the receiver Internet phone
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10 o Fig 6.6
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11 o RTP – For sound and video – On UDP – RTP header: the type of audio encoding, a sequence number, and a timestamp – Sequence number: detect packet loss – Timestamp: synchronous playout at the receiver – Synchronization source identifier (SSRC): identify the source of the RTP stream – Fig 6.9 Protocols for real-time interactive applications
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12 o Table 6.1 and 6.2
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13 o Developing software applications with RTP o Fig 6.10 and 6.11
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14 o RTP control protocol (RTCP) – In conjunction with RTP – Report statistics including number of packets sent, number of packets lost, and interarrival jitter. – RTP traffic vs RTSP traffic grows linearly with the number of receivers (5 % of the session bandwidth). – Fig 6.12
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15 o SIP – Establish calls between a caller and a callee over an IP network – Caller determines the current IP address of the callee – Call management – Fig 6.13
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16 o SIP – SIP proxy and registrar (cf. DNS) – Fig 6.14
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17 o H.323 – Fig 6.15
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18 o FIFO – Fig 6.21 o Priority queuing using ToS – Fig 6.23 Scheduling and policing mechanisms
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19 o Round robin and weighted fair queuing (WFQ) – WFQ differs from round robin in that each class may receive a differential amount of service in any interval of time. – Fig 6.26 o Priority queuing using ToS – Fig 6.23
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20 o Policing: the leaky bucket – Policing criteria: average rate, peak rate, and burst rate – Polices a traffic flow – At most b tokens in the bucket = max burst size for leaky-bucket- policed flow – Long-term average rate = Max number of packets entering the network in time t = rt + b – Fig 6.27
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21 o Individual applications sessions – Reserved resources – Call setup o Steps – Traffic characterization and specification of the desired QoS – Signaling for call setup – Per-element call admission – Fig 6.29 Integrated services
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22 – Fig 6.30
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23 o Resources – Link bandwidth – Router buffers o Characteristics – Reservations for bandwidth in multicast trees – Receiver-oriented – Not specify how the network provides the reserved bandwidth to the data flow -> provisioning done with the scheduling mechanisms – Not a routing protocol – Signaling protocol RSVP
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24 o Example – Video and audio be encoded in layers – The receiver pick out the layers that are appropriate for their receiving rates. – Multicast routing protocol -> multicast tree -> rsvp – Fig 6.32
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25 o Difficulties of the Interserv – Scalability: per-flow using RSVP – Flexible service models: limited service classes o Architecture – Edge function: packet classification with marking and traffic conditioning, behavior aggregate – Core function: forwarding, per-hop behavior – Fig 6.34 Differentiated service
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26 o Fig 6.35 o Fig 6.36
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27 – Traffic profile – Metering function: compare the incoming packet flow with the negotiated traffic profile and determine whether a packet is within the negotiated traffic profile. – Fig 6.37
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28 o per-Hop behaviors – Expedited forwarding: – Assured forwarding o Criticisms of differentiated services – Multiple ISPs – How to police and authenticate
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