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SCOM 5056 Design Theory in Science Communication week 5: user experience (part 2) Dave Goforth FA377 (Fraser) 705-675-1151 ext 2316 dgoforth@cs. laurentian.ca dgoforth@cs. laurentian.ca
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User control Kinds of user actions –Experience Management Turn page, insert DVD, load software –Content Interaction Scan diagram, reread sentence, select song, choose answer,
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The mutable/immutable boundary Artefacts that are immutable but allow different users to have different ‘linear’ experiences –Dictionaries –Tutortext –Hypertext documents –“Over the Top”
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Immutable artefacts with user control of one variable Video clip Exploratorium http://www.exploratorium. edu/hockey/shooting1. html Boston Museum of Science
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Immutable artefacts with user control of one (continuous) variable Boston Museum of Science
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Immutable artefacts with user control of multiple variables Science World Vancouver
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Mutable artefact with user control of one variable Science North grip strength Science North Sudbury
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Mutable artefacts with user control of multiple variables Pendulum simulation http://www.maths.tcd.ie/~plynch/Swin gingSpring/doublependulum.html http://www.maths.tcd.ie/~plynch/Swin gingSpring/doublependulum.html Boston Museum of Science
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A design example Leverage concept – relates 4 variables m 2.d 2 = m 1.d 1 (equilibrium) How to present: Epitome? What is basic concept? m1m1 m2m2 d2d2 d1d1
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A design example How to present: Epitome? What is basic concept? m1m1 m2m2 d2d2 d1d1 m 1 and d 1 fixed, m 2 and d 2 are controlled m2m2 m1m1 d2d2 d1d1
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Lever to lift m 1 : m 2.d 2 ≥ m 1.d 1 m1m1 m2m2 d2d2 d1d1 d2d2 m2m2 m 2 d 2 = m 1 d 1 lift can’t lift Mutable artefacts with user control of multiple variables
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Science World Vancouver m2m2 m1m1 d2d2 d1d1
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Lever to lift m 1 : m 2.d 2 ≥ m 1.d 1 m1m1 d2d2 d1d1 d2d2 m2m2 m 2 d 2 = m 1 d 1
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Mutable artefacts with user control of multiple variables Set lighting -Position -Intensity -Tone position tone intensity Boston Museum of Science
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Mutable artefacts with user control of multiple variables Erosion table Armadillo Run Science North Sudbury
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Narrative in mutable artefacts? NarrativeImmutableMutable Event-tokens ? Narrator ? Narrative appetite ? Past time ? Structure ? Agency ? Purpose ? Reader ?
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Jenkins Game space –Like quests, travel literature, sci-fi Game experience – “accordion-like structure” –Like spectacle-centred genres, plot less important Enacted narrative Embedded narrative –Explicit scenes, implied history Emergent narrative –Sims
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Game space Physical or conceptual space to play through Creator defines space with start and end User determines path through space
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Recall – simple murder mystery Murder story Detective story
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Recall – simple murder mystery Murder story Player detective
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Typical game with levels Embedded narrative Enacted narrative “Accordion-like structure” Jenkins
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Player role Participant –Enacted narrative Observer –Emergent narrative
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Science communication applications of game-like narrative EmergentEnacted -ant colony-mineral identification -others?
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Hypertext narrative artefacts immutables* with decision points__ Story line segments 1 3 9 27 40 For a four segment story with three decision points and three choices, the creator needs to prepare forty segments *some segments may be mutable internally
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Reducing the segment count – reusing segments Independent choices (constrains design) Shared consequences
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Reducing the segment count – reusing segments Unordered sequences
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Tutortext example chapter Crowder, N.A. 1960. The Arithmetic of Computers, an introduction to binary and octal mathematics. Garden City NY: Doubleday 287 290 297 295 302 299 303 305 466 306 304 294 298 288 300 289 301 292 291 293 296 remedial lesson review test
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Virtualmuseum.ca Hypertext structures Over the Top – independent, shared Musical composition – unordered Dig down, dig back - repetition
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http://www.musee-afrappier.qc.ca bacteria for oil spillhttp://www.musee-afrappier.qc.ca http://www.tryscience.org/grid/offline/offlin e.html forest file etchttp://www.tryscience.org/grid/offline/offlin e.html
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