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Published byClementine Cole Modified over 9 years ago
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Alex Nichiporchik Developing Cross Platform Experiences
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2 Native / Web Mobile / Desktop Fragmentation much?
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3 Fragmentation is crazy
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How fragmented is our audience? 4 Relevancy is key If I’m not stuck, don’t help me! Visualize Everything
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Level Editor The Game Simple creative platformer game 11-15 y/o 70% girls Kids under 5 come back most often
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Bubble Shooter 11-15 y/o 80% female 50+ y/o come back most often – And generate most gameplays
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Rally Point 2 6-28 y/o 90%+ boys “Core” experience Stage 3D aka Molehill
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Uphill Rush 3 22% - girls 11-15 21% - boys 11-15 All demographics are loyal Boys compete for high scores aggressively
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Snail Bob Mostly kids under 10 Everyone loves it Most committed players – female 50+
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11 Still Crazy…
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12 Don’t Go “Mobile” Go Cross Platform
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13 Let’s go back a bit
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14 Remember this?
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15 Post-iPhone web Cross platform
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16 Simplicity in design Cross platform design
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17 Build it to work with these Take advantage of each input Keep core gameplay same Small tweaks make all the difference
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Precision example 18 Mouse: Precise Touch: Smudged Solution: Double Tap To Confirm
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Context Sensitivity 19 Relevancy is key If I’m not stuck, don’t help me! Visualize Everything
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Technology is a challenge 20 HTML5 for cross platform browsers Unity & Flash Browser & Native Unity & Flash Browser & Native Different users, different expectations
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Merging Web & Mobile 21 Same technology Same design philosophy Cross Platform Experience
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Demo http://bit.ly/fangedfun
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Backup URL http://bit.ly/wD2qpghttp://bit.ly/wD2qpg
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Thank you Questions? 24 alex@spilgames.com
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