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ID 304 01 Media IV Introduction
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Review the syllabus Goals of the course Structure of semester and classes Projects and grading Schedule
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If the drawing is good, is the design good?
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Why do we draw? To explore our designs –Expand from concept diagrams –Test layouts abstractly –Test ideas for proportion, color, materials To communicate our designs –To other designers –To consultants –To our clients –To contractors
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What makes a drawing good? Appropriate for the role of the drawing (concept exploration vs. construction detail analysis) Suited for point in the design process (earlier is usually less precise) Comprehensible to your audience (lay person vs. design professional)
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La Maison Unique, NY - Shop
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concept sketches
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Frank Gehry – Disney Concert Hall, Los Angeles, CA
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What makes a design good? Fits site well? Fits program well? Nice spaces? Nice materials? What is “nice”? Who makes this judgment?
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Xel-Ha – a spa in Tokyo
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Zaha Hadid sketches
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Building analysis diagrams Usually small and very simplified Standard views: plan, elevation, axonometric Meant to study one aspect of a project –Geometric composition –Program distribution –Circulation –HVAC distribution –Daylight penetration
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From Clark, Pause: Precedents in Architecture
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Hand drawn presentation drawings Pros: –Immediate – no special equipment –Very effective at showing materials –More familiar medium to older clients –More familiar medium to older coworkers Cons: –Generally slower to produce –Difficult to scale –Difficult to distribute without loss of distinctive characteristics –Irreplaceable original –Hard to include in work typical flow
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http://www.prelim.com/interior.htm
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Quick electronic modeling Pros: –SketchUp and similar programs are easiest to learn –Very quick, or even real time sketching with client –Relatively accurate –Easy integration into project work flow –Easy to scale and distribute Cons: –Can look cold and lifeless to uninitiated –Somewhat dependent on special equipment and skills
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Experimental Sketches Materials, lighting can be filled in later
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Sasaki
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Markups
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Photo-realistic Rendering Pros: –Very precise and effective representation of a project –To scale –Highly accurate materials, colors, and lighting possible –Easy to scale and distribute Cons –Very slow process –Very dependent on powerful specialized equipment and advanced skills –Can still appear cold
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http://www.simplystrata.com/AhmadJohari.html
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http://www.howardmodels.com/Architectural-Renderings/BellbrookeInt/index.html
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http://www.3d-visualization.net/
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Photo-manipulation and compositing Pros: –Very precise and effective representation of a project –To scale –Highly accurate materials, colors, and lighting possible –Easy to scale and distribute –Manipulation adds life and depth to composition –Appear more creative –Can speed up rendering part of typical design process Cons –Somewhat slow process –Very dependent on powerful specialized equipment and advanced skills
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Horns and whistles Animations –Just really cool –tech-savvy clients eat it up –Daylighting studies, etc Advertisements Web pages Google Earth integration
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Virtual reality tour
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assignments analysis boards
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composite drawings
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Homework read Ch.4: Complex Studies with Photoshop Elements find a project you like and scan –must have at least three good perspectives and a plan –frilly designs are a little harder
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Consider size of image – 1200 is max, 600 fine for a 4x4 image Click for a quick scan, to find borders of image Check to remove “artifacts” – usually looks better Click here for file type and compression options
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File type and compression
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Preview window Click to find borders of image Drag cropping perimeter
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