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Lab 7: BoxCar Class
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Drawing a BoxCar
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Step 1:Create classes for Circle & Rectangle (done!) Step 2:Create a BoxCarPart class that can draw this part at any x, y position and any width, height Step 3:Create a BoxCar class with at least 3 BoxCarParts
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BoxCar = Multiple box car parts
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BoxCarPart = Rectangle + Circle
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Step 2: BoxCarPart class Create a new BoxCarPart class Has 2 fields: a circle for the wheel & a rectangle for the car Has a public method setBounds that takes: x, y, width, height –Car should start at x, y and extend to width & height –Wheel should be relative to the car: Wheel diameter should be about half the width Wheel should be drawn centered in the middle of the car, with half its diameter hanging below the car Has a constructor with 4 parameters: x, y, width, & height Has a paintComponent method that has a Graphics parameter and calls the corresponding paintComponent methods for the 2 fields Test: replace the circle & rectangle fields in PictureApp with a BoxCarPart and run/test Change the size of the BoxCarPart in the constructor and test that it works
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Step 3: BoxCar class Create a new BoxCar class Has at least 3 BoxCarPart fields Has a constructor that takes 4 parameters: x, y, width, height Has a paintComponent method that has a Graphics parameter and calls the corresponding paintComponent methods for the 3 fields Test: replace BoxCarPart field in Picture with a BoxCar Modify position/sizes in the Picture constructor Look at how easy it is to aggregate components!
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Homework Finish lab exercise (due after exam) –In addition to the BoxCar & BoxCarPart classes, make sure your Circle, Square, Rectangle, & Ellipse classes contain the following: 2 constructors (one default, one with parameters) getArea & getPerimeter methods A main method that tests (i.e., calls) getArea & getPerimeter –The Eclipse archive file you submit for this lab assignment should include the following: 4 shape classes: Circle, Square, Rectangle, & Ellipse BoxCarPart & BoxCar A Picture class that displays a 3-part box car – this should be a GUI Application (JPanel), not an Applet Prepare for the exam
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General Review Lecture notes Class exercises Labs MyProgrammingLab Chapters 1-4 –Where Chapter 1 Chapter 2 Chapter 3 (except 3.7-3.8, 3.10-3.11) Chapter 4 (except 4.8-4.9) –What: Key concepts Concept summary Section headings For extra help look at the exercises
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