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Shooting Video / Cameras
Camera, Lens, Mount Shot Composition Transitions & Movements 4/26/2017
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Video Process The screen: Pixels (megapixels) Resolution Still images
Standard film: 24 fps Persistence of vision NTSC 525 scan lines of dots (480 used) 4:3 aspect ratio 30 fps interlaced fields 4/26/2017
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Video Process …..cont…. HDTV / DTV 3D 4K / UHD 480 720 1080 scan lines
Interlaced or progressive scan 24, 30, or 60 frame rate 480p / 1080i DV: 720 x 480 aspect ratio / frame size 3D 4K / UHD 4/26/2017
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Principles of video color
Light hits CCD (1 or 3 CCDs) (or CMOS) Beam splitter splits into the 3 primary colors (electrical signals) Other end--CRT, LCD, LED, DLP Transducer / encoding - decoding 3 attributes of video color Hue, saturation, luminance Chrominance : hue & saturation --> 4/26/2017
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Color (cont.) HUE... Primary colors: RGB Complementary colors
Cyan, magenta, yellow White: all colors; Black: absence 4/26/2017
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Color Saturation Hue & Saturation=chrominance Luminance = brightness
continued... Saturation Intensity or vividness of color Hue & Saturation=chrominance Luminance = brightness Luma & chroma 4/26/2017
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Three ‘parts’ of the camera
The camera body The lens The mount 4/26/2017
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Camera Lenses Focal length…how wide or narrow /‘long lens’
Fixed focal length / prime lens More common in film Zoom Lens Distance from front to back glass Optical zoom vs. digital ‘zoom’ More common in video Focus: soft, sharp Depth of field / rack focus / selective Depth of field is affected by focal length, aperture, and the distance of objects from the camera. 4/26/2017
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Camera Lenses Manual vs. autofocus
Front focus to focus a zoom lens Must ‘critical focus’ each time Back focus : use macro flange at back of lens F-stop aperture (iris opening) / diaphram F-22, 16, 11, 8, 5.6, 4 (double/half) Don’t use to compensate for bad lighting f-stops / t-stops / zoom vs. prime lens Manual vs. autofocus Sharp focus, selective focus, follow focus, rack focus, soft focus, swimming focus ** Photography is ** ---> the art of capturing and controlling light. Video, film, still images 4/26/2017
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On the Camera Studio cameras vs. field CCU for settings Tally lights
Lighting & filters White balance AGC / gain / decibels (video level) 4/26/2017
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Camera Mounts & movements
Tripod and pedestal Friction head / Fluid Head Crane vs. jib Dolly / track SteadiCam vs. Handheld Image stabilization Robotics, follow me, Segue, ‘copter, cable mount, etc. (see online reading) Camera movements Pan, tilt, truck, dolly, arc, zoom, boom, crane, steady-cam, tracking, DVE 4/26/2017
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Cameras -- composing shots
Field of view -- rules of thirds LS/WS, est. shot, MS, CU, 2-shot, ots or o/s, head room, nose room, look space, cut-off lines, lead room, eye line Sequencing shots / sequence Depth composition (framing, focus) Angle : eye level /high / low / canted Symmetrical shots Point of view: objective, subjective, presentational 4/26/2017
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Illusion of Movement Composing individual ‘shots’
Editing shots together Persistence of vision 24 vs. 30 fps (transfers) ‘shutter speed’ Demonstrated in the online reading 4/26/2017
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Transitions What is a shot? Fade / cut / Diss / Wipe / DVE
‘Changing shots’ in a one-shot Multi cam shoots vs. film style Real time to Filmic time Invisible / seamless edits Sequences Master Shot / cover shot Crane, tracking, feather, 360 shot, follow, swish pan, snap zoom Jump cuts / pop cuts 4/26/2017
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The Static Frame Visual storytelling involves interplay of blocking, lighting, costumes, and setting -- as captured by the camera Edge of the frame / off-screen space 4/26/2017
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Technical vs. aesthetics
What kind of camera? What kind of lighting? What kind of lens? Consumer vs. Prosumer vs. professional cameras Film vs. video cameras How the story is told? ‘Language’ of visual storytelling -- Hollywood style, home movies style, new media style, NPPA / news style ### 4/26/2017
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