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Chapter 19: Interfaces and Components [Arlow and Neustadt, 2005] University of Nevada, Reno Department of Computer Science & Engineering
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Interfaces and subsystems: Introduction Interfaces Interface realization vs. inheritance Components Subsystems Finding interfaces The layering pattern Advantages and disadvantages of interfaces 2 Interfaces and Components
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3 Chapter 19 roadmap, Fig. 19.1 [Arlow & Neustadt, 2005]
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4 Designing large software applications is concerned with breaking a system up into subsystems (as independent as possible) Interactions between subsystems are mediated by interfaces Fig. 19.2 [Arlow & Neustadt, 2005]
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An interface specifies a named set of public features It defines a contract to be implemented by a classifier In other words, an interface defines a service offered by a class, component, or system It also separates specification from implementation An interface cannot be instantiated Anything that realizes an interface (e.g., a class) must accept and agree by the contract defined by the interface 5 Interfaces and Components
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Interface features that need to be realized, Table 19.1 [Arlow & Neustadt 2005] 6 Interfaces and Components
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Interfaces allow “design to a contract” as compared to “design to an implementation” supported by classes This provides a high degree of flexibility Modern software architectures are based on the concept of “service”, supported by interfaces The attributes and operations of an interface should be fully specified, with: Complete operation signature The semantics of the operation (text or pseudocode) Name and type of the attributes Any operation or attribute stereotypes, constraints, tagged values 7 Interfaces and Components
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The set of interfaces realized by a classifier is known as provided interfaces, with UML syntax (two styles) shown in Fig. 19.3 [Arlow & Neustadt 2005] Note that the two different notations for the realization relationship 8 Interfaces and Components
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The set of interfaces needed by a classifier for its operations are called required interfaces, as shown in Fig. 19.4 [Arlow & Neustadt 2005] Note that the two different notations for the dependency relationship, with the socket symbol in the right-hand side 9 Interfaces and Components
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Fig. 19.5 [Arlow & Neustadt 2005] shows an example of an assembled system 10 Interfaces and Components
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Interfaces in Java: the collection classes, Fig. 19.6 [Arlow & Neustadt 2005] 11 Interfaces and Components
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Interface: “realizes contract specified by” Inheritance: “is a” Both can generate polymorphism Fig. 19.7 [Arlow & Neustadt 2005] shows an inheritance- based solution 12 Interfaces and Components
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Adding non-borrowable items such as journal needs further modeling Fig. 19.8 [Arlow & Neustadt 2005] 13 Interfaces and Components
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A more elegant solution is shown in Fig. 19.9 [Arlow & Neustadt 2005] 14 Interfaces and Components
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Still better is to combine inheritance and interfaces, Fig. 19.10 [Arlow & Neustadt 2005]. Advantages: every item in the Library is a LibraryItem; borrowability concept factored out; fewer classes; simpler inheritance hierrachy; fewer compositions and inheritances 15 Interfaces and Components
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Interfaces are key elements for component-based development (CBD) They allow addition of plug-in parts (with varied implementations) without changing the specification Both with components and subsystems, interfaces support low coupling and provide high architectural flexibility 16 Interfaces and Components
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A component is a “modular part of the system that encapsulates its contents and whose manifestation is replaceable within its environment” It acts as a black box whose external behaviour is completely defined by its interfaces (provided and required); hence, it can be replaced by any other component that supports the same protocol Fig. 19.15 [Arlow & Neustadt 2005] shows the UML notation 17 Interfaces and Components
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Components may depend on other components To decouple components, always mediate the dependency with interfaces, Fig. 19.17 [Arlow & Neustadt 2005] 18 Interfaces and Components
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19 Component stereotypes, Table 19.2 [Arlow & Neustadt 2005]
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A subsystem is a component that acts as unit of decomposition for a larger system Interfaces connect subsystems to create a system architecture Subsystems are used to: Separate design concerns Represent large-grained components Wrap legacy systems A system example is shown in Fig. 19.19 [Arlow & Neustadt 2005] 20 Interfaces and Components
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Techniques for finding interfaces in a system or subsystem: Challenge each association Challenge each message sent Factor out groups of operations reusable elsewhere Factor out sets of operations that repeat in classes Factor out sets of attributes that repeat in classes Look at classes that have similar roles in the system Consider future extensions 21 Interfaces and Components
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Designing with interfaces increases flexibility and extensibility Also, using interfaces supports low coupling by reducing the number of dependencies between classes, subsystems and components With interfaces, a model can be neatly separated in cohesive subsystems Drawbacks of interfaces relate to added complexity and increased performance costs As a guideline, use interfaces for the more “fluid” parts of the system and dispense of them for the more stable parts of the system 24 Interfaces and Components
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