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Create a Halloween Computer Game in Scratch Stephanie Smullen and Dawn Ellis Barb Ericson October 2008
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Start up Scratch Click on the Scratch icon
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The Scratch Stage The Scratch stage is 480 pixels wide and 360 pixels high. -240 240 180 -180 0,0 at the center of the stage
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Delete the Cat Click on the scissors and your cursor turns to scissors and then click on the cat to delete it
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Add the Witch Click on the button with the picture of folder with a star in it –if you hover over it, it says "Choose new sprite from file"
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Select the Fantasy Folder
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Scroll to the Witch Click on the witch and then OK
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Resize Your Sprite! You can make your sprite larger or smaller by using the “grow sprite” or “shrink sprite” icons. You click on one of these icons, then click on your sprite until it is the size you’d like. shrink grow
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Move the Sprite Select (click on the arrow and then on the sprite) and click and drag the sprite to the bottom of the window
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Respond to Arrow Keys Click on Control (orange) and then drag out "when space key pressed"
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Respond to Right Arrow Click on down arrow next to space and select right arrow Click on Motion (blue) and drag out "move 10 steps"
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Change the move amount Click on the 10 –it will highlight in blue Type 5 and press enter
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Respond to Left Arrow Click on Control (orange) Drag out "when space key pressed" Change "space" to "left arrow" Click on Motion Drag out "move 10 steps" Change it to -5 (to move left) Click on the stage and try out the left and right arrow keys –Does the sprite leave the window?
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Paint a Pumpkin Click on the paint brush and star –It will say "Paint new sprite" if you hover over it
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Use the Paint Editor Click on the Ellipse tool
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Select a Color
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Draw the Ellipse Click and drag to create the ellipse Use the paint brush to add eyes and a mouth to make the pumpkin Then click on "OK"
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Size the pumpkin as desired and move it to the top Click and drag the pumpkin to the top of the window
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Make the Pumpkin Fall When the green flag is clicked we want the pumpkin to start at the top and fall down –Click on Control (orange) –Drag out "When green flag clicked"
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Start the Pumpkin Click on Motion (blue) Drag out “go to x # y # “ –this will always start the pumpkin at the current position Drag out "point in direction 90" –and change it to 180 (down)
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Make the pumpkin fall Click on Control (orange) –drag out "forever" Click on Motion (blue) –drag out "move 10 steps" change it to 1 step Try it out!
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Catch the pumpkin! If the distance from the center of the pumpkin to the sprite is less than the half the size of the pumpkin then it is caught Let's track how many pumpkins we have caught with a score
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Track the score When we start the game set the score to 0 Click on Variables (red) Click on Make a Variable Name it score
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Set score to 0 Highlight the pumpkin sprite Drag the “forever” down Drag out "set score to 0“ Drag the “forever” back up Notice the score showing on the window
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Did we catch the pumpkin? From Control drag out “if” We will check if the distance to the sprite is less than half the pumpkin size Click on Number (green) and drag out "blank < blank"
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Distance to sprite Click on Sensing (light blue) Drag out "distance to blank" Change it to Sprite1 (or the name of your sprite)
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Half the Size of the pumpkin Click on Number –Drag out "blank / blank" –From Looks drag out “size” –Type on the second blank and type 2
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Increment the score Click on Variables –drag out “change score by 1” –Put it inside the “if” block Try it out! –is this what you expected?
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Reset the pumpkin Once you catch the pumpkin –move it back to the top of the window –this time to a random x value between the left edge and right edge –Click on Motion and drag out “go to x # y #"
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Pick a random X value Click on Number –drag out "pick random 1 to 10" –drop on the x value after “go to x:” –change the 1 to -235 and change 10 to 235 –change the y value to match the y in the first “go to x # y #”
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Adding Losing If the sprite doesn't catch the pumpkin it just gets stuck at the bottom of the screen Let's tell the player that he or she lost
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Add text sprite Click on the Paint new sprite button –Click on the T for text –Move the square to where you want the text –Type You Lost!
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Hide the sprite Click on Control –drag out "when green flag clicked" Click on Looks –drag out “hide”
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Check if lost If the pumpkin hits the bottom of the window –the player has lost Click on Control –drag out “if”
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Check if at bottom Click on Numbers –Drag out "blank < blank" Click on Motion –drag out "y position" Click on the last blank in the last “if” –type in -175
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Broadcast a message Sprites communicate by passing messages –One sprite broadcasts the message –Other sprites can listen for it and react to it when they receive it –Click on Control drag out "broadcast blank" click on the drop down arrow next to new – name it lost Add “stop script” –to stop the forever loop
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Receive Lost Click on the text sprite Click on Control –drag out "when I receive blank" –click on the down arrow and select lost Click on Looks –drag out “show” Click on Control –drag out “stop all” to stop all scripts
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Add a Background Click on stage Click on the Backgrounds tab Click on import Select a new background
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Create Instructions Click on the Show Project Notes in the upper right corner Add the author and instructions Press OK
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Test your game Click the green flag If you want, adjust the speed of the pumpkin Modify the sprites using the “Costume” tab Save your game with the “Save” button
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Share your game You can share your projects at the scratch web site –http://scratch.mit.edu Click on the Share! button You can also download other projects and see how they were created
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Other Ideas Add a sound when you lose –You may need to add a "stop script" to the script for the pumpkin after you send the lost message Add the ability to win –When you reach a certain score –Track the amount of time it takes as well Speed up the pumpkin over time Add more sprites to catch Add a sprite to avoid (like a ghost) –killer sprite
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Concept Summary Variables –can hold values and can change value Forever loops –repeat all the commands inside of them one at a time until the script is stopped Conditionals – ifs –only execute the body of the if when the condition is true Sprites can pass messages –and receive them Sprites can react to events –like clicking the green flag and pressing the left or right arrow keys Sprites can have several scripts, costumes, and sounds
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