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Tutorial 3 Creating Animations
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XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the Timeline Work with scenes New Perspectives on Adobe Flash CS32
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XP Objectives Create Timeline effects Create frame-by-frame animations Create tweened animations Create a graphic symbol animation New Perspectives on Adobe Flash CS33
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XP The Timeline Timeline – Grid appearing above the Stage in the program window – Used to create, modify, and organize layers and frames A few elements of the Timeline – Layers and layer controls are located on the left – Frames for a layer are shown to the right of the layer – Keyframes: change in content from the previous frame – Playhead: red rectangle with red vertical line below it New Perspectives on Adobe Flash CS34
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XP Timeline of a Sample Document New Perspectives on Adobe Flash CS35
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XP Changing the View of the Timeline One method: close panels on right side of window Options available on Frame View pop-up menu – Tiny, Small, Normal, Medium, and Large frame widths Adjust the height of the Timeline window New Perspectives on Adobe Flash CS36
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XP Timeline Window Resized New Perspectives on Adobe Flash CS37
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XP Organizing Layers Using the Timeline To select a layer you click it in the Timeline Delete a selected layer by clicking Delete Layer – Click Delete Layer button at the bottom of the Timeline Adding more layers – Click the Insert Layer button on the Timeline Advice: insert new layers as you add new content New Perspectives on Adobe Flash CS38
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XP Adding Layer Folders Layer folder: Timeline container holding layers Layers placed in a folder are indented to the right Layer folders help organize content Layer folders can be collapsed to reduce clutter Inserting and using layer folders – Click Insert Layer Folder button – Change the name of the layer folder – Click and drag layers into the new folder New Perspectives on Adobe Flash CS39
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XP Adding Layer Folders New Perspectives on Adobe Flash CS310
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XP Selecting, Copying, and Moving Frames Actions allowed on one layer or between layers Selecting frames – Individual: click single frame in Timeline – Multiple: click and drag mouse pointer across frames Copying and moving selected frames – Right-click frames and then select Copy Frames – Right-click frames and then select Cut Frames Use Paste Frame on target frame to finish copy/move New Perspectives on Adobe Flash CS311
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XP Using Scenes and Multiple Timelines Scenes break up a document into smaller sections Each new scene has a separate timeline Using the Scene panel – Path to Scene panel: Window Other Panels Scene – Actions: add, delete, duplicate, and move scenes New Perspectives on Adobe Flash CS312
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XP Multiple Scenes in One Document New Perspectives on Adobe Flash CS313
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XP Creating Animation Displaying frames in rapid succession Timeline effects: animation created by Flash Frame-by-frame animation – Developer creates content for each frame Tweened animation – Developer creates content for beginning and ending frames – Flash creates content for the in-between frames New Perspectives on Adobe Flash CS314
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XP Timeline Effects Accessing Timeline effect dialog boxes – Select object to which effect will be applied – Click Insert and then point to Timeline – Submenu items: Assistants, Effects, Transform/Transition – Select submenu item to open dialog box Using a Timeline effect dialog box – Preview effect in the right pane of the dialog box – Change the settings and Update Preview to apply them Timeline effects can be modified or removed New Perspectives on Adobe Flash CS315
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XP Example of a Timeline Effect Dialog Box New Perspectives on Adobe Flash CS316
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XP Adding a Timeline Effect to the Flounders Pet Shop Banner Scene 1 will involve a fish moving with a sign Use Transform Timeline effect to animate Scene 1 Overview of tasks – Select, sign, line and fish all at once – Open Transform dialog box – Change settings: frame number, position, motion ease – Click Update Preview – Click OK to close dialog and create effect in Timeline New Perspectives on Adobe Flash CS317
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XP Settings for Transform Timeline Effect New Perspectives on Adobe Flash CS318
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XP Creating Frame-by-Frame Animation Requires content be added to all frames in animation – Example: 15 frames must each be supplied with content Graphic object need not change in every frame Creating a frame-by-frame animation – Start with a graphic object in the initial frame – Add a keyframe where you need the object to change – As you add keyframes, you change the object’s position – Test the animation after all keyframes are added New Perspectives on Adobe Flash CS319
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XP Sample Frame-by-Frame Animation New Perspectives on Adobe Flash CS320
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XP Testing a Document’s Animation Purpose: ensure that a document works correctly Several techniques for testing animation – Click Play command on the Control menu – Press Enter on the keyboard – Drag playhead back and forth through frames (scrubbing) – Click Test Movie command on the Control menu – Point to File Publish Preview, click Default (HTML) New Perspectives on Adobe Flash CS321
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XP Creating Tweened Animation Flash varies content between two keyframes Comparison with frame-by-frame animation – Tweened animation is quicker – Tweened animation does not provide as much control Motion tweening – Object changes position or color, rotates, scales in size Shape tweening – Changes a shape into another shape over time New Perspectives on Adobe Flash CS322
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XP Creating a Motion Tweening Requirement: animated object must be a symbol – Animated object should be placed on a separate layer Overview of process for creating a motion tween – Place symbol instance in a keyframe – Create a keyframe where the animation will end – Change position or color properties of the object – Go back to first keyframe and create the animation Creating a motion tweened animation New Perspectives on Adobe Flash CS323
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XP Motion Tweening: Property Inspector with Motion Tweened Options New Perspectives on Adobe Flash CS324
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XP Creating Shape Tween Object used must not be a symbol or grouped object – Requirement differs from that for motion tweens Creating a shape tween – Insert object into first keyframe – Add keyframe at the end of the animation – Change shape of object at terminal end – Return to first keyframe and create the animation New Perspectives on Adobe Flash CS325
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XP Creating Graphic Symbol Animations Graphic symbols have their own Timeline – Frames are synchronized with document’s main Timeline – Multiple instances can have different starting frames – Instances display their animation when you scrub playhead Creating graphic symbol animations – Follow procedure for creating a movie clip animation – Property inspector can be used to indicate start frame – Graphic can play continuously, once, or only one frame New Perspectives on Adobe Flash CS326
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XP Graphic Instance Properties in the Property Inspector New Perspectives on Adobe Flash CS327
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XP Graphic Symbol Instances New Perspectives on Adobe Flash CS328
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