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Published byAntony Waters Modified over 9 years ago
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ถ้าจะพูดถึง 3ds MAX ทุกคนก็คงนึกถึงโปรแกรมทำ 3D อนิเมชั่น ซึ่งหลายๆคนคงรู้จักกัน โดยปัจจุบันได้มีถึงเวอร์ชั่น 9 และล่าสุดคือ 2008 จึงจะมาบอกถึงความแตกต่างของเวอร์ ชั่นนี้ ว่ามีอะไรใหม่ๆในเวอร์ชั่นนี้มั้ง
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3ds Max 9 Features
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Animation Layers A new animation tool that allows artists to manipulate animation by layering multiple adjustments on to the original animation. Perfect for adjusting mocap and adjusting the emphasis of various portions of animation.
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Cloth Cloth now allows artists to modify the fit of garments once they have been solved on to the character without going back to the original pattern. Cling has also been added to the cloth properties which allows for sticky or wet clothing.
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Hair Hair has had a massive overhaul. You can now do all your hair styling in the 3ds Max viewport as well as get a far better representation of the final look of the hair directly in view.
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mental ray Improvements mental ray rendering has been improved on multiple levels. The render settings are more intuitive and get excellent results very quickly. A new daylight system has been added as well as some powerfull new shaders which make everything from design viz to digital environments much easier and more realistic.
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Point Cache The improved point cache system allows greater control over cache playback as well as exchange of cache data between 3ds Max 9 and Maya 8.
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Poly Speed 3ds Max 9 has has a number of signicant speed increases. This video highlights one of those areas, a quick comparsion of some simple operations on large meshes between 3ds Max 8 and 9.
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3ds Max 2008 Features
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New Polygon Modeling Workflow A collection of “hands-on” modeling options, new in Autodesk® 3ds Max® 2008, lets you take advantage of a more streamlined, artist-friendly modeling workflow. This video introduces you to two of these new options: temporary pivot overrides and a new subobject previewing workflow that lets you preview and select subobjects in one fluid motion and switch between subobject modes in the viewport. You’ll also learn how to take advantage of the new Multiple UV Unwrap operation—a feature that makes it significantly easier to organize the mapping of multiple objects into one texture.
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Performance Enhancements Autodesk 3ds Max 2008 delivers new technology and optimizations that result in vastly improved performance for even the largest, most complex scenes. This video will demonstrate how new adaptive degradation enhancements ensure your viewport interaction rates by automatically simplifying scenes to meet target frame rates. When combined with the new Direct3D mesh caching, which groups objects by materials, the result is that tens of thousands of objects become just as interactive as ten objects. Plus, you’ll see how easy it is to control the degree to which 3ds Max simplifies your scene: You just select a desired level of viewport interactivity and 3ds Max calculates how best to achieve it.
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Review Rendering The powerful, new Review rendering toolset gives you immediate feedback on various render settings, enabling you to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render—perfect for over-the- shoulder client/boss feedback sessions and other iterative workflows. This video demonstrates the Review rendering toolset’s ability to deliver interactive viewport previewing of shadows, its improved workflow for those using the 3ds Max Sun/Sky system, and new mental ray Architectural and Design material settings. You’ll also learn how to take advantage of the new mental ray Sky Portal system—a workflow that simplifies the process of lighting indoor scenes with outdoor lighting.
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Autodesk 3ds Max/mental ray Enhancements A number of major enhancements to mental ray and the 3ds Max 2008/mental ray workflow will help you to achieve your desired look faster. This video introduces you to The Sky Portal workflow for lighting indoor scenes with outdoor lighting The self-illumination feature for mental ray Architecture and Design materials The Render to Texture presets The photographic exposure UI—a camera- based interface for managing exposure settings (tone-mapping)
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Autodesk 3ds Max/Revit Interoperability Deeper support in 3ds Max 2008 for the DWG™ file format results in faster, more accurate importing of data from other popular Autodesk applications such as Revit® Architecture 2008. This video will introduce you to two new features that streamline 3ds Max/Revit workflows: support for DWG solids—including all materials assigned to these objects—and support for imported Sun/Sky/geographic location parameters, including time of day and time zone.
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System Requirements
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Software The 32-bit version of Autodesk® 3ds Max® 2008 software is supported on any of the following operating systems: Microsoft® Windows Vista™ Microsoft® Windows® XP Professional (SP2 or higher) The 64-bit version of 3ds Max 2008 software is supported on any of the following operating systems: Microsoft Windows Vista Microsoft Windows XP Professional x64 3ds Max 2008 software requires the following browser: Microsoft® Internet Explorer® 6 or higher 3ds Max 2008 software requires the following supplemental software: DirectX® 9.0c* (required), OpenGL® (optional)
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Hardware At a minimum, 3ds Max 2008 32-bit software requires a system with: Intel® Pentium® IV or AMD Athlon® XP or higher processor 512 MB RAM (1 GB recommended) 500 MB swap space (2 GB recommended) Hardware-accelerated OpenGL and Direct3D supported Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse®) DVD-ROM drive Note: Apple® computers based on Intel processors and running Microsoft operating systems are not currently supported. At a minimum, 3ds Max 2008 64-bit software requires a system with: Intel EM64T, AMD Athlon 64 or higher, AMD Opteron® processor 1 GB RAM (4 GB recommended) 500 MB swap space (2 GB recommended) Hardware-accelerated OpenGL and Direct3D supported Microsoft Windows-compliant pointing device (optimized IntelliMouse) DVD-ROM drive
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