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Published byFelicia Bell Modified over 9 years ago
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谢程、赵紫晶 郑人杰、李建锋
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Shading with lambert and phong shaders Lighting by point light, directional light and spotlight
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Maya User Interface for setting rendering options as custom renderer
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Purely in memory process with no intermediate ESS files generated and standalone application used.
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Configuration for gamma correction, image resolution, contrast, sampling & tracing depth, filter type & size, etc.
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Animation Rendering
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Rendering with photon mapping
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NSIS installer for automating the installation process
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Simplified build configurations
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