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Published byEmil Short Modified over 9 years ago
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Sound LO: To be able to identify the different types of sound and their importance/effect. To apply this knowledge to analyse the use of sound in Rome
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The most common form of sound. It is any sound that should exist in the reality of the TV world, speech, cars squealing, bullets from a gun etc
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Sound that is added in post-production to enhance the viewer’s experience of the film Examples of non- diegetic sound include a voiceover, a soundtrack and subtle enhancements to the diegetic sound
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The bedrock of all modern drama, character speech. Also need to consider prevalence (who speaks the most and why)
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Tone must be considered alongside dialogue. They way something is said, is as important as what is actually said. Link this back to representation.
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Sound doesn’t have to be used, silence is a powerful tool for the director to suggest fear or menace or make the audience question what they are seeing
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Characteristic sound that is associated with a particular location. For example car horns and traffic in an urban location or the tweeting of birds in a forest. These sounds add to the feeling of immersion felt by the viewer
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A type of non-diegetic sound that gives the audience a true reflection of how a character feels Also used to set the scene of a TV world or to relay information to the audience
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Sounds or music (in the form of a repeated soundtrack) that is associated with a particular character E.g Doctor Who- every time anything romantic happened between Rose and the Doctor the soundtrack play 'The Rose Theme' to obviously highlight their relationship https://www.youtube.com/ watch?v=5wdj16x6LYc https://www.youtube.com/ watch?v=5wdj16x6LYc
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When an actor talks directly at the audience. It is similar to a monologue in a play and the audience are usually invited to share the character’s secrets or his/her’s view Direct address is not common because the audience have to suspend their disbelief and also what is called the fourth wall is broken
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Music/compositions added to the film in post-production to guide the viewer’s feelings at critical times in the film, when there is an emotional beat or a period of action for example
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When the music from the soundtrack is sustained from one scene to the next
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The most common form of actor’s dialogue. This form of sound is when the speech matches the lip movements of the character speaking. Sometimes actor’s dialogue has to be dubbed because of the conditions on set, if it is loud or windy for example, so the actor re-records all of the dialogue in the studio which is then dubbed onto his acting from the set footage; obviously it has to match – be synchronous.
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The opposite of synchronous sound. It is when the lips and dialogue don’t match and this is done either for comedic effects or to illustrate that a character is drugged, drunk or in a dream
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A music punctuation mark to suggest a dramatic climax – often used in horror films to highlight a shock to the audience.
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Similar to a music sting but used more often. These are sounds added in post-production in order to increase the impact of a particular moment in a film i.e. the sound of a punch in a boxing film or the sound of a sword being taken out of a scabbard to suggest how sharp the sword is.
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Sounds which go against what you’re seeing on the screen, to make the audience question what they are seeing, to provide humour or to make an artistic comment on the nature of reality
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More commonly termed as background music, these are sounds used to establish the mood of a character, or a setting etc. Very similar to a soundtrack.
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Let’s watch the opening of Rome What can you say about the use of different sounds and its effect in this scene? http://www.youtube.com/watch?v=h4zQ4k 1RmJU&feature=bf_next&list=PLCE549D17 B170F6E1
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