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Teaching & Learning: Curriculum Day SENECA COLLEGE
Kimeiko Hotta Dover Teaching & Learning: Curriculum Day SENECA COLLEGE 26 October 2015
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Agenda Introductions – self & participants Today’s session:
Name / department / subjects Today’s session: 2007 presentation Discuss - reflect and expand on approaches & tools Present – more tools
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Teaching & Learning with Technology Day - 2007
Is it worth the effort? Does it support good practice? Is it appropriate for teachers & students? Kimeiko Hotta Dover, ELI Heather Sako, ELI Mary Trant, ELS
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Is it worth the effort? Low Threshold Application (LTA)
= a teaching/learning application of information technology Reliable Easy to learn Accessible Non-intimidating Low cost Source: The TLT Group Reliable Teachers and learners can rely on it. LTAs work as expected most of the time, especially when used during class time that cannot easily be extended or re-scheduled. (may depend as much on the quality and robustness of the technology infrastructure of the particular school as on the LTA technology itself.) Easy to Learn and Access: Based on using technology applications and teaching/learning techniques that are already known or easy to learn Easily accessible to faculty and students involved (school / home) Not Intimidating: Faculty and students do NOT perceive the LTA as requiring major re-adjustment in their roles or in their lives. Based on technology applications and teaching/learning techniques that do not intrude into the classroom OR that are already familiar within or outside of usual course work. 1. Low Incremental Cost = $, Time, Stres Low hardware, software, technological infrastructure incremental cost; Technology applications that are: “Already almost ubiquitous” Already essential for the academic discipline Inexpensive 4. Observable Positive Consequences : Anecdotal testimony from some peers and colleagues of the faculty and students confirm desirable results from similar efforts. Or formal studies show that positive outcomes are associated with the activity. 6. Precipitates, Facilitates Important Long Term Changes: Stories, evidence or compelling reasoning suggest that after a few years, the LTA is likely to precipitate, facilitate – or at least contribute to -- changes in how teachers and learners think and act in those roles." Categories of LTAs: 1. Almost Ubiquitous Technology: Apply the concept of “sunk costs” by using technology applications that are already almost ubiquitously accessible within the institution 2. Commercial Products: Use commercial (for profit or non-profit) technology applications or resources that require very little incremental expenditure by the institution or the faculty and little or no additional training or support for faculty and students. 3. Open Source / Open Course Resources: Use items from “Open Source” style collections of instructional and professional development resources. These collections should require little or no payment from individual faculty members and should encourage users to contribute to the development of the resources. Here is more information on Open Source/Course Resources.
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Low Threshold Applications (LTA)
Reliable? Easy to learn? Accessible? Non-intimidating? Low cost?
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Is it good practice? 1987: Arthur W. Chickering and Zelda F. Gamson Seven Principles for Good Practice in Undergraduate Education 1996: Arthur W. Chickering and Stephen C. Ehrmann Implementing the Seven Principles: Technology as Lever distilled findings from decades of research on the undergraduate experience Both articles published in The American Association for Higher Education Bulletin
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Seven Principles for Good Practice in Undergraduate Education
encourages contact between students and faculty, develops reciprocity and cooperation among students, encourages active learning, gives prompt feedback, emphasizes time on task, communicates high expectations, and respects diverse talents and ways of learning
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1. Encourage Contact Between Students and Faculty
Face to Face Meetings Phone Voice & Text Individual & Group Instant Messenger MSN, Google Talk, etc. Virtual Worlds Second Life Intro to Second Life (video) low Frequent contact in and out of classes the most important factor in student motivation and involvement Keeps students going Asynchronous & synchronous technologies From low threshold to increasingly higher threshold applications Consider resources, skills, interests and needs of students and teachers high
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How do YOU encourage contact?
MySeneca – keeps submissions organized, can be private / public online journals (MySeneca) Can be just between student & teacher Discussion boards (MySeneca) CAN8 (ELI lab work – oral journals)
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2. Develop Student Reciprocity and Cooperation
Discussion boards Q&A file sharing Wikis collaborative and social, not competitive and isolated Working with others often increases involvement in learning Sharing one's own ideas and responding to others' reactions sharpens thinking and deepens understanding Any communication tools used between students and faculty
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How do YOU foster collaboration?
Have students teach / help each other – top students group leaders Peer reviews w/checklist - buddy comments MySeneca blog tool Blog – best for public v. journal (private) MySeneca groups Case studies Coming soon: Adobe Collaborate + next version of My Seneca MySeneca Portfolios – stopped working a year ago but maybe in next version
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3. Encourage Active Learning
Develop your own learning objects: PowerPoint Game Templates Parade of Games in PowerPoint Webquests – Example Crosswords Crossword Weaver Students must: talk and write about it what they are learning relate it to past experiences apply it to their daily lives make what they learn part of themselves
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Introduction to Toronto
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Toronto before Amalgamation
Toronto Coat of Arms symbols
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How do you foster active learning?
Active learning resources from Mary Trant: Durham College (link) Mohawk College (link) University of Minnesota (link) PowerPoint game templates (link) PollEverywhere (link)
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4. Give Prompt Feedback Email Clickers MSWord Comments
MySeneca Gradebook Knowing what you know and don't know focuses learning. Students need appropriate feedback on performance Students need help assessing existing knowledge and competence. Students need frequent opportunities to perform and receive suggestions for improvement. Students need chances to reflect on what they have learned, what they still need to know, and how to assess themselves.
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Sample: Works Cited (MLA)
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Emphasize time on task
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5. Emphasize time on task As-needed / if-needed practice activities and tutorials developed using: Screen captures: PrtSc key & MSWord SnagIt Video tutorials: Commercial videos: Camtasia, Captivate, Open source videos: Cam Studio, Wink Time + Energy = Learning Learning to use one's time well is critical for students and teachers Students need help in learning effective time management
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Screen Captures Prt Scrn button on keyboard Open MS Word / PPT
right click and paste add arrows, instructions, etc.
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Emphasize time on task video tutorials: Windows snipping tool YouTube
Lynda.com Windows snipping tool
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6. Communicate High Expectations
Examples, models, case studies, simulations, rubrics, etc. Rubrics Seneca Libraries MLA Style Guide Modeling, role-playing, case studies, simulations, examples of students’ work… High expectations are important for everyone – poorly prepared unwilling bright and well motivated Expecting students to perform well becomes a self-fulfilling prophecy when teachers and institutions hold high expectations for themselves and make extra efforts.
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7. Diverse talents and ways of learning
Auditory, visual, kinesthetic Voice tools in MySeneca Announcements Discussion Boards Recordings ReadPlease Six Thinking Hats Students need opportunities to show their talents and learn in ways that work for them. Then they can be pushed to learn in new ways that do not come so easily. Voice Tool Demo: ELI440AA.IPNH ENGLISH LANGUAGE INSTITUTE LEVEL FOUR (ELI440AA.IPNH.20063) > LISTENING
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For ESL students:
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Summary: Using Technology
Student & Teacher: ? Needs ? Resources ? Skills ? Preferences Low threshold + supports good practice = worth the effort
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