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Published byNigel McCoy Modified over 9 years ago
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Beyond The Gap KYLE HUGHES
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Idea Behind the Game What do people like in games? Simple, Easy to follow mechanics Fun and Creativity Depends on the target audience
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What is it about? An average little puzzle game with simple, yet large twists. Different planes of existence are at play. A control of gravity is included. Control the flow of the puzzle and how you solve it. Never an exact way to solve a puzzle.
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Storyline You play as a regular man (deciding on character development or not) who becomes trapped between planes of existence. You cannot exist in two planes at once, so an unknown force attempts to purge you. Solve puzzles and escape back to your home. Beware of gaps! They lead to unknown places, with dire consequences.
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Settings Differ on the level, and can jump between places. Thoughts: Forest setting, natural Industrial, technological Possibly underwater or in the clouds Meant to be tricky and disorienting if possible.
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Keeping puzzles tricky to solve Triggers. Buttons and panels that trigger other events. Sometimes gravity shifts cause an object to move off a panel. Buttons can have timers. Time flows differently between planes. Each puzzle is going to be unique to one another.
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Sample of a puzzle
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