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Navigating Web 2.0 and Gaming in a Library Context David Ward – Coordinator of Information Services Susan Avery – Coordinator of Instructional Service Undergraduate Library Mortenson Center Associates Sept. 24, 2007
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What is Web 2.0? It’s the next generation of the web. It’s about user created content. It’s about connecting users. It’s social networking! Presentation adapted from: Lisa Hinchliffe - Head, and Meg Burger – Learning Commons Coordinator, Undergraduate Library
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Why social networks for users? It’s where students are at! Communication: it’s not just scholarly communication that is changing Ah ha! Teaching moments happen here too Publicity Finger on the “Millennial” pulse!
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Who is socializing? Students (college, high school, junior high…) Faculty Academic Professionals Organizations Companies Parents Activists Politicians Anyone who wants to connect…
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Where are they connecting? Twitter Instant Messaging MySpace / Facebook RSS Toolbar Course Management Systems Alumni Networks Flickr YouTube Second Life Ning Bakespace Library Thing LinkedIn ConnectU 43 Things LiveJournal Yelp
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Twitter User account Short statements Used with RSS feed
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Instant Messaging Future of IM Reference...
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MySpace http://www.myspace.com/undergradlibrary Source: http://scottelkin.com Retrieved: 8/7/07http://scottelkin.com
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MySpace http://www.myspace.com/undergradlibrary Embedded customized search features
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Facebook Profile Source:http://www.techcrunch.com Posted: July 6, 2007 Retrieved: 8/7/07
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Facebook Group
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Facebook Application Embedded customized search application
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RSS (Real Simple Syndication)
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Toolbar
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Gaming http://www.library.uiuc.edu/gaming/
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Using Games in Library Instruction Students don’t all learn the same way. Millennials tend to be visual learners. –Guess the GoogleGuess the Google –The Info Lit GameThe Info Lit Game –Think FastThink Fast –Library Research GameLibrary Research Game –Keyword ChallengeKeyword Challenge
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SecondLife
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Questions?
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