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Published byFelicity Allen Modified over 9 years ago
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Two-Dimensional Motion Chapter 3
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A little vocab Projectile = any object that moves through space acted on only by gravity Trajectory = the path followed by a projectile Range = the horizontal distance a projectile travels
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Puzzle If a ball is dropped straight down at the same time one is launched horizontally, which ball will hit the ground first? Does this work the same if it is a bullet launched horizontally, at the same time a ball is dropped from the same height?
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Without any means to propel an object, once it is moving horizontally, it has constant horizontal motion… x = vt (no acceleration) In free fall, vertical motion… y = v i t + ½ gt 2 We know…
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Put these motions together
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Motion in Two Dimensions Using + or – signs is not always sufficient to fully describe motion in more than one dimension Vectors can be used to more fully describe motion Still interested in displacement, velocity, and acceleration
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Projectile Motion An object may move in both the x and y directions simultaneously It moves in “two dimensions” The form of two dimensional motion we will deal with is an important special case called projectile motion
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Assumptions of Projectile Motion Because this is a “perfect physics world” We may ignore air resistance and friction We may ignore the rotation of the earth With these assumptions, an object in projectile motion will follow a parabolic path
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Rules of Projectile Motion The x- and y-directions of motion are completely independent of each other X-motion and Y-motion happen at the same time a y = g Why? The y-direction is free fall a x = 0 Why? The x-direction is uniform motion There is nothing else pushing in the horizontal direction
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Horizontal Projectile Motion something thrown horizontally Without gravity, it would continue along a horizontal path. Because gravity acts “downward”, the path is half of a parabola. Start at maximum height Given a push in the X-direction only
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Solving Horizontal Projectile Motion Make a chart with 2 sides What do we ALREADY know (without even having a problem to solve?) HorizontalVertical a = v i = v f = t = x = a = v i = v f = t = x = 0 # # = v i # # = range 9.8m/s 2 = g 0 # (just before it hits) # Max height = y NOTE: Can only cross over at t!
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Solving contunued… Use kinematics equations to solve Horizontal… if a = 0, the only equation that matters is #2 x = v i t Vertical … 1.v f = v i + gt 2.y = v i t + ½gt 2 3.v f 2 = v i 2 + 2gy HINT: Solve for time first… goes on both sides of chart!
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Example A dart player throws a dart horizontally at a speed of 12.4 m/s. The dart hits the board 32 cm below the height from which it was thrown. How far away is the player from the board? HorizontalVertical a = v i = v f = t = x = a = v i = v f = t = y = 0 12.4 m/s ? ? 9.8m/s 2 0 ? ? 32cm =.32m
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What can we solve first? We are looking for “x” Not enough info on the horizontal side… On the vertical side, we can solve for v f t Solve for t, so we can use it on the horizontal side Don’t really care about v f this time
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The math… For t y = v i t + ½gt 2.32 = 0 + ½ (9.8)t 2 t = 0.2556s HorizontalVertical a = v i = v f = t = x = a = v i = v f = t = y = 0 12.4 m/s 0.2556s ? 9.8m/s 2 0 ? 0.2556s 32cm =.32m For x x = vt x = (12.4)(.2556) x = 3.17m
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What if… the previous question asked for the total final velocity? This is where VECTORS come in… We knew that v f was the same as the v i in the horizontal = 12.4m/s We can find v f in the vertical v f = v i + gt v f = 0 + (9.8)(0.2556) v f = 2.5m/s
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We aren’t done yet. Total velocity is a vector in polar coordinates. 12.4m/s 2.5m/s Resultant (r,Θ) r 2 = 12.4 2 + 2.5 2 r = 12.6m/s tanΘ = -2.5/12.4 Θ = tan -1 (-0.2016) Θ = -11.4 o Θ
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