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1 Brainstorming and Storyboarding Sriram Mohan. 2 Outline  Background Barriers to Elicitation  Techniques Brainstorming Storyboarding.

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Presentation on theme: "1 Brainstorming and Storyboarding Sriram Mohan. 2 Outline  Background Barriers to Elicitation  Techniques Brainstorming Storyboarding."— Presentation transcript:

1 1 Brainstorming and Storyboarding Sriram Mohan

2 2 Outline  Background Barriers to Elicitation  Techniques Brainstorming Storyboarding

3 3 Three Common Barriers  “Yes, But…” Syndrome Develop techniques to get rid of the “But” early.  Undiscovered Ruins Syndrome “the more you find, the more you know” --> find the right balance  User and Developer Syndrome Communication gap between the users.

4 4 Outline  Background Barriers to Elicitation  Techniques Brainstorming Storyboarding

5 Phases of Brainstorming  Idea Generation  Idea Reduction 5

6 6  Encourages participation by all  Allows participants to build on one another's ideas  High bandwidth: many ideas in short period of time  Encourages out-of-the-box thinking Benefits

7 7 One Brainstorming Method  Write down ideas on post-it notes, put on wall  Read ideas out loud  Capture ideas in person’s own words  Generate as many ideas as possible  No criticizing!  Take turns being the facilitator

8 8 A Similar Method  Use an easel or whiteboard  Ask for ideas and write them down as they are said aloud  Once again - no criticizing!

9 9 Idea Reduction  Prune ideas…, After the crazy and wild ones disappear  Give one-line description for each remaining idea  Classify the ideas into groups

10 Idea Reduction…  But there are situations, where not all ideas can be taken forward, in this case we have to choose the ideas that we take forward. How do we do this? Vote on the ideas (i.e. rank them) Prioritize the ideas 10

11 Web based brainstorming  Using the internet to facilitate the brainstorming in a collaborative way.  Is this useful? Why?  How do we do it? 11

12 Practice Brainstorming  Idea Generation(7 minutes) Lets generate ideas for features, requirements, enhancements, user interfaces or anything that you would like to see on our sample project. Please raise your hand and point out your ideas.  Once we are done lets practice Idea Reduction (10 Minutes) Eliminate Invalid Ideas One line description Voting 12

13 13 Outline  Background Barriers to Elicitation  Techniques Brainstorming Storyboarding

14 14 Story  Who are the players?  What do they do?  How do they do it?

15 15 Get the idea from some Storyboard Examples  More movies --This one’s from Blade Runner  In the movie industry, storyboarders don’t think they get enough credit – See www.tipjar.com/dan/col omba.htm www.tipjar.com/dan/col omba.htm

16 16 Another Storyboard Example  More movies – Ace Ventura: When Nature Calls Storyboard from Storyboarding 101, by James O. Fraioli. Michael Weise Productions, 2000, ISBN 0-941188-25-6.

17 17 Another Storyboard Example  From software & web development. This one’s “Understanding your automobile,” at http://www.mcli.dist.maricop a.edu/authoring/studio/guid ebook/storyboard_example. html http://www.mcli.dist.maricop a.edu/authoring/studio/guid ebook/storyboard_example. html  You can check out their website for more about their methodology and templates…

18 18 Key Points  Purpose – Elicit “Yes, But” reactions  Storyboards should be sketchy  A place to add innovative content Above, right – “At the forefront of innovative content, interactivity is valuable only if it is user-friendly.” From www.rthk.org.hk/ mediadigest/md0001/04.htmlwww.rthk.org.hk/ mediadigest/md0001/04.html

19 19 Storyboard Types  Passive Rough Sketches, screen shots  Active Flash movie, linked PowerPoint presentation.  Interactive Realistic, and a live prototype

20 20 Advantages of Storyboard  Inexpensive  User friendly, informal, interactive  Provides an early review of user interfaces of the system  Easy to create and easy to modify

21 Scenarios  Scenario is a narrative describing foreseeable interactions of types of users (characters) and the system or between two software component  Used in usability research  Famous example As we may think? - Vannevar Bush 21

22 Extra Credit  Extra Credit 1: What are the tradeoffs on scenarios when compared to use cases and storyboards? Can we use them in gathering requirements? Turn it in using Angel (Lessons – Weekly Content – Week 02 – Day 02 – Scenario’s Extra Credit)  Team Extra Credit 1: Provide storyboard diagrams for your project as a part of Milestone 2. It will be worth 25 points towards your teams Milestone 2 grade. 22

23 Special Extra Credit  Write a report on the “As we may think” article. This will be due on Monday the 17 th of September by class time. Please email your reports to me. It is worth a lot more than 10 points.  The report should provide Synopsis of the article Your perspective on the article 23


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