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Traditional Children Games. Hopscotch (Cascayu) There can be any number of players, and a stone is the only object you need to play it. There can be any.

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Presentation on theme: "Traditional Children Games. Hopscotch (Cascayu) There can be any number of players, and a stone is the only object you need to play it. There can be any."— Presentation transcript:

1 Traditional Children Games

2 Hopscotch (Cascayu) There can be any number of players, and a stone is the only object you need to play it. There can be any number of players, and a stone is the only object you need to play it. You draw a figure with eight squares on the floor with a piece of chalk. You draw a figure with eight squares on the floor with a piece of chalk. You throw the stone inside square 1 and hop into it. After that, you have to hop into each square ending in square 8. You throw the stone inside square 1 and hop into it. After that, you have to hop into each square ending in square 8. If there are two squares together, you jump landing with one foot in each square; but if there is only one square, you must hop on one foot. If there are two squares together, you jump landing with one foot in each square; but if there is only one square, you must hop on one foot. When you reach squares 7 and 8, you have to turn back jumping again until square 1. Then you continue playing the next level. When you reach squares 7 and 8, you have to turn back jumping again until square 1. Then you continue playing the next level. This time you begin by throwing the stone into square number 2. In the next level, you throw it into square number 3. You continue until level 8. This time you begin by throwing the stone into square number 2. In the next level, you throw it into square number 3. You continue until level 8. The first player who does all the levels is the winner. The first player who does all the levels is the winner.

3 Hide and seek hide-and-go-seek is a children's game in which a number of players conceal themselves Hide-and-seek or hide-and-go-seek is a children's game in which a number of players conceal themselves in the environment, to be found by one or more seekers. is played by one player chosen at random The game is played by one player chosen at random (designated as being "it") counting to a predetermined number while the other players hide. the player who is "it" attempts to locate all concealed players. After reaching the number, the player who is "it" attempts to locate all concealed players. The game is an example of an oral tradition, as it is commonly passed down by children to younger children.oral tradition

4 Relay Games You need two equal teams. Each child needs a toothpick. (You can also use a spoon with an egg or ping pong ball) The toothpick is held in the mouth The toothpick is held in the mouth. Each team needs one "lifesaver" candy with a hole in the middle. Each child must pass the lifesaver candy from her toothpick to the toothpick in the mouth of the next child on her team Each child must pass the lifesaver candy from her toothpick to the toothpick in the mouth of the next child on her team. No hands allowed! No hands allowed! The toothpicks wiggle. The lifesaver slips. The children make REALLY funny faces! It is funniest when children line up girl-boy-girl- boy.

5 one fewer than the number of players. The game starts with any number of players and a number of chairs one fewer than the number of players. The chairs are arranged in a circle facing outward The chairs are arranged in a circle facing outward, with the people standing in a circle just outside of that. A non-playing individual plays recorded music or a musical instrument A non-playing individual plays recorded music or a musical instrument. While the music is playing, the players in the circle walk in unison around the chairs While the music is playing, the players in the circle walk in unison around the chairs. music controller suddenly shuts off everyone must race to sit down in one of the chairs When the music controller suddenly shuts off the music, everyone must race to sit down in one of the chairs. The player who is left without a chair is eliminated from the game The player who is left without a chair is eliminated from the game, and one.

6 Pin the tail on the donkey There is a poster of a donkey It is played at birthday parties. There is a poster of a donkey that has no tail. There is a numbered tail for each children There is a numbered tail for each children. The children line up. Each child gets a turn. For his turn, he puts on a blindfold. All the children make sure he cannot see! He is turned around one time. Then he tries to find the poster and pin his tail in the right place. Then he tries to find the poster and pin his tail in the right place. Everyone laughs! It is funny to see a donkey with tails on its nose, back, and ears. It is funny to see a donkey with tails on its nose, back, and ears. The tail closest to the right spot wins! Some tails are not even on the poster! The tail closest to the right spot wins!

7 Simon Says Simon says is a game for three or more players. Simon says is a game for three or more players. One of the people is Simon. The others must do what Simon tells them to do. The others must do what Simon tells them to do. The magic phrase is "Simon says". says "Simon says jump.", you jump (if you don't jump, you're out). If Simon says "Simon says jump.", you jump (if you don't jump, you're out). if Simon says simply "jump", without first saying "Simon says", you don't jump if you do jump, you're out). However, if Simon says simply "jump", without first saying "Simon says", you don't jump (if you do jump, you're out). It is Simon's task to try to get everyone out as quickly as possible, and it is every one else's job to stay "in" for as long as possible. The last of Simon's followers to stay in wins The last of Simon's followers to stay in wins (although the game is not always played all the way through).

8 British Bulldog The play area is usually a large hall or large area of a playing field The play area is usually a large hall or large area of a playing field. There are no limits to the size of the pitch nor the number of players. One or two players are selected as the Bulldogs One or two players are selected as the Bulldogs, and they stand in the middle of the play area. All remaining players stand at one end of the area. The purpose is to get from one end of the pitch to the other (home) whilst avoiding the bulldogs in the middle. Once at the home end of the pitch a player is safe Once at the home end of the pitch a player is safe. "British Bulldogs 1, 2, 3" The game then starts another round, home shifts to the opposite end of the pitch and on the call of "British Bulldogs 1, 2, 3" the round begins. The first two caught or last two caught in each game become the Bulldogs for the next one. The method by which a runner is caught varies according to local custom The method by which a runner is caught varies according to local custom, but can involve physically tackling the runner to the ground, or lifting the runner off the ground

9 Blind Man’s Bluff A.Blind man's bluff is a form of tag which has been played since the Tudor era. There is also a traditional Chinese version known as "Blind Man’’. Pick a child to become “it” and blindfold him/her B. Pick a child to become “it” and blindfold him/her. Turn her around a few times to disorientate C. Turn her around a few times to disorientate her a little. D. The other players may be required to disperse and then stand still at the beginning of the game, or they can move at any time while the game is played. “It” attempts to tag players, using his or her senses(sound and movement) to find them, and the game ends when a new “It” is chosen E.- “It” attempts to tag players, using his or her senses(sound and movement) to find them, and the game ends when a new “It” is chosen.

10 What’s The Time Mr. Wolf? -This game is the same format as "grandma's footsteps -This game is the same format as "grandma's footsteps", but with a wolf in place of grandma. -The wolf stands at the other end of the room, facing the rest of the group/ facing the opposite of the group. -The rest of the group ask, "What's the time, Mr Wolf?". -The wolf then says a time between 1 and 12, for example, "Three o'clock.“ -The group would then take three steps forward. This continues until the group is very close to the wolf. -Then the wolf can say "Dinner time!" before they all run back to the other end of the room. -Then the wolf can say "Dinner time!" and has to try and catch as many group members as they can, before they all run back to the other end of the room.

11 REFERENCES (1997-2008). Retrieved June 23, 2013, from Traditional Children's Games from Around the World: http://www.topics- mag.com/edition11/games-section.htmhttp://www.topics- mag.com/edition11/games-section.htm (2000-2012). Retrieved June 23, 2013, from Activity Village: Group Games And Activities: http://www.activityvillage.co.uk/group_ga mes_and_activities.htm http://www.activityvillage.co.uk/group_ga mes_and_activities.htm (2002-2013). Retrieved June 22, 2013, from GamezArena: http://www.gamezarena.com/kids/traditio nal-kids-games.php http://www.gamezarena.com/kids/traditio nal-kids-games.php

12 THANK YOU and you must find two traditional games for next class day.


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