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Killing Mobile Apps with the Mobile Web: Of Portals, and *Scouts, and User Research Tom Lewis, Director Academic & Collaborative Applications
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PART 1: UW AT YOUR FINGERTIPS
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Problem Statement While there are many valuable resources available to campus, finding and discovering these resources is a persistent problem for students, faculty, and staff. The mobile context magnifies this problem, as not all campus resources are mobile friendly.
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THE PAST Inconsistent UX for UW from mobile device. Problematic third-party m.UW native app. Poor central support for campus mobile development, resulting in a well-intentioned but ill-equipped mobile app craze.
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Inconsistent UX m.UW native appm.uw.eduResponsive uw.edu THE PAST
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m.UW Native App m.UW native app THE PAST Forced mobile web apps into m.uw wrapper, diminishing usability and defying expectations for native apps. A limited and inconsistent view of UW resources. No context, and same resources for everyone.
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Mobile Development Support THE PAST Campus mobile app craze, but a lack of expertise. No central support or guidance. No strategy for mobile app promotion, publishing, or ownership. Limited influence on the UX, accessibility, development, or branding of UW resources.
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THE NOW Goodbye m.UW. Hello, Mobile UW! Central management of m.uw.edu, mobile.uw.edu, and uw.edu/mobile urls (all point to the same place). Mobile UW developer resources. Clear guidelines, strategy, and process for inclusion in UW native app stores
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Mobile UW Web App MOBILE UW THE NOW Mobile-first, adaptive web app. Promotes discovery and findability of critical campus resources. Contextualization of resources for device. Robust API available to campus allows campus developers access to resource list w/ metadata.API
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Mobile UW: The Technology MOBILE UW THE NOW Device optimization through adaptive progressive enhancement. Front-end performance optimization, including removal of render blocking css/js.performance optimization Using Git flow and Travis to continuously test code quality and a11y. Front-end code is semantic and accessible.
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Mobile UW Dev Resources Building Mobile Apps THE NOW Curated resources for development: Best Practices (Dev & UX) Fundamental Concepts Technologies Guidelines/Process for UW store inclusion. Help with UX, development, A11y, or marketing.
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THE FUTURE Iteration on Mobile UW, UW Scout … and beyond!
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Mobile UW Iteration THE FUTURE Add authentication, allowing for us to customize “featured” resource lists to specific campus affiliations. Support more robust searching and browsing for non-“featured” resources. Continue to develop API to allow for more specified delivery of personalized content.
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UW Scout THE FUTURE SpaceScout for finding study spaces is great, but what about findability/dicoverability of other campus physical resources? (food, equipment, …) SpaceScout + FoodScout + ResourceScout = scout.uw.edu = ONE destination for campus.
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UW Scout Strategy THE FUTURE SpaceScout codebase unsustainable & inflexible. SpaceScout used separate iOS native app + web app approach. Have to keep two totally separate codebases up-to-date.iOS native appweb app SpaceScout Server flexible enough to accommodate new scope. Let’s build on it, learning our lessons from past mistakes.
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UW Scout Technology THE FUTURE Hybrid approach. HTML content layer wrapped in very thin layer of native code (ex: Stacker).Stacker Content layer is reused across all platforms. Native code layer provides appropriate native context, feel & behavior. Hits sweet spot of native behavior, reusable code, and my shop’s expertise (Html/Python apps).sweet spot
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Questions?
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PART 2: THE MOBILE (NOT A) PORTAL
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About MyUW Main portal for students, faculty & staff. Requires login. Decade-old design & code.
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Rebuild Goals Better meet user needs through user research, user- centered design, and agile development. Replace old portal technology. Responsive, mobile first design.
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User Research Evidence-based, user-centered design: Design iterations Diary studies Focus groups Interviews Log data analysis for MyUW and UW.edu Surveys Usability studies
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Key Research Areas Goals students had for UW career How goals changed over time How day-by-day progress is made Information needs to support progress Use of information resources
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Goals and work are date-driven and time-sensitive, yet time management can be difficult. Key Research Finding
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They suffer from information overload, yet critical information can be hard to find.
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Key Research Finding Students primarily access a small subset of MyUW content, but what they do use, they use frequently. Email Registration Husky Card account Class schedule Correspondingly, information needs are dynamic but predictable.
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Design Goals Provide students with information that is: personal - class and account information critical - important dates and notices curated - avoid wasting time relevant - info for starting workflows timely - when you need it
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Design Rule Present personalized content from multiple systems when it is relevant (but allow access to all content at all times). Personalized my grades my courses my financial balances Time-based Early weeks: directions to classes Around registration: time schedule, advising info End of the quarter: finals schedule, final grades
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How do information needs change over time? Designing Relevancy
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Rule + Relevancy = A card model that reorders the cards based on the week of the quarter to bring timely, personalized content.
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Iterations…
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Final Design Actionable and personalized content on cards. Different cards shown during different times in the quarter.
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Week 1 (Frosh) What do I need to be thinking about before classes start?
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Weeks 1&2 Where are my classes?
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Weeks 1&2 What books do I need?
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Week 4 (Frosh) What classes should I take next quarter?
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Week 5 When can I register?
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Week 6 What does next quarter look like?
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Week 6 What does next quarter look like?
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Finals Week When and where are my finals?
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Finals Week What grade did I get?
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Questions?
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