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CHECKLISTS Prepared by: Manfred Rosenthal. EQUIPMENT PREGAME  POSTGAME  Underwear  Tracksuit  Socks  Soap Towel  PREGAME  Jumper  Shorts  Socks.

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Presentation on theme: "CHECKLISTS Prepared by: Manfred Rosenthal. EQUIPMENT PREGAME  POSTGAME  Underwear  Tracksuit  Socks  Soap Towel  PREGAME  Jumper  Shorts  Socks."— Presentation transcript:

1 CHECKLISTS Prepared by: Manfred Rosenthal

2 EQUIPMENT PREGAME  POSTGAME  Underwear  Tracksuit  Socks  Soap Towel  PREGAME  Jumper  Shorts  Socks  Boots  Watch  Whistle (X2)  Cards  Runners

3 PREGAME TALK  Make contact with match official  Get changed  Determine field and inspect ground  Talk to TJ’s  Keep touch  Signal foul play (Player no and team, recommendation)  Watch behind the play incidents and blindside  Make contact with coach and team  Inspect players boots and clothing  Captain, halfback and frontrow  Explain expectations  Explain expectations –  Front row binding, wait for engagement call  Halfback from left (“credible feed)  Captain-  Maintain discipline  Point of contact or query a call  Manage team  Game expectations  Zero tolerance on foul play  Tackle made, attacker place ball – defender roll away  Come through the gate

4 GAME  KICK OFF - RESTART (halfway line)  Ask opposing captn’s if they are ready  Check receiving team behind 10m line  Check team is behind kicker  Start watch  Blow “Play on”  Follow kick in (check both sides)  RESTART (22m Line)  Watch for quick restart  Players offside – Verbal warning  Standard drop out – both sides behind/in front of 22m  Receiving team players do not cross 22m during kick off  Drop must cross 22m

5 GAME  PENALTY KICK (PK) – FREE KICK (FK)  Make the mark  Ensure PK or FK taken on the mark and tapped correctly (if applies)  Offending team back 10m (advantage?)  PK for points, best position to judge if kick is over  Follow kick in  KICK DURING GENERAL PLAY  Ensure chasers are on side *Verbal commands - colour*  Ensure Kicker not tackled after the kick  Move with chasers and ensure that all attacking players are retreating towards goal line, 10m from receiver.  No obstruction by defending team on chasers  Player(s) contesting for ball, not tackled in the air

6 GAME  TACKLE – RUCK  Lawful tackle  Arrive early at breakdown from running line  Ball to ground – TACKLE  Tackler releases tackled player “let him/her go -colour”  Tackled player, plays ball: “release the ball - colour”  Releasing  Placing  Passing  Arriving players come through the gate  “RUCK” (“no hands - colour” – if appropriate)  Players stay on feet (plane taking off) – ball is available  Check fringes to ensure that non participants are onside (last feet) and no pillars  Rucking is legal and safe  Backline onside  Ball out ->

7 GAME  MAUL  Player in possession stopped legally  Ball off the deck and player from attacking and defending sides competing for the ball  “MAUL”  Players joining maul come from an onside position and bind on  Backline is onside  Ball is available and maul is moving forwards  Check no collapsing or illegal activity  Maul becomes stationery “USE IT colour” (X2 – 5 sec’s apart)  Maul begins moving forward again, allow time, but if stops again, blow whistle and award scrum to appropriate team.

8 GAME  SCRUM  Indicate and verbalise scrum  Make the mark  Remain on mark and align hookers (90º degrees and 0.5m apart)  Step off mark and observe the scrum forming and binding  Halfback has ball and on my left  Recheck scrum and binding  Check backlines are onside  Call for engagement sequence (Crouch and hold – engage!)  Check front rows binding and scrumming (if satisfied step back 1m)  Halfback feed is “credible”  Follow “hook” of the ball back to No.8  Ensure full binding by flankers and check front row scrumming  Check backline on side  Ball emerges ->

9 GAME  LINEOUT  Touch found – watch ball for quick restart (Same ball and not touched by anyone else)  Get there early and mark line of touch  Players arriving (2 players from each team constitute a lineout) – show and enforce the gap  Check numbers  Backline back 10m  Ball thrown in is “credible” and no early lifting  Competing for ball is fair and legal (no obstruction or interference)  If suspect maul – watch for player brought to ground safely  Backline to remain onside until end of lineout signal given

10 GAME  ADVANTAGE  Determine infringement infringement - colour  Asses situation, will team gain if advantage applied – yes advantage! - colour  No – whistle for infringement  Watch the play and asses  Make sure that the non offending team gains a real and marked advantage  If advantage gained “advantage over!”  No gain – blow whistle for original infringement  Manage future infringements by explaining what advantage was for and not to re-offend

11  FOUL PLAY  “ZERO TOLERANCE”  When it occurs, two outcomes:  can play advantage (refer to advantage)  loud blast on whistle (remember to note colour, team and number)  Players drop back 10m  If required TJ report, must be:  Short and concise  Team, number of player and infringement  May ask for recommendation  Infringing player and captain called out and player is spoken to about incident/infringement and appropriate sanction applied  Red card: obtain players details (name and number and team)  Player returns – may have a quick word to reiterate fair play principles GAME

12  END OF MATCH  Shake hands and congratulate/commiserations  Ensure score recorded correctly  Check team sheets  Scores correct  Transgressions noted  Complete reports or summary for report whilst “top of mind”  Shower  Beer – mingle with officials and players ENJOY IT ! POST GAME Sign


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