Presentation is loading. Please wait.

Presentation is loading. Please wait.

05/14/13 CONVICTS 2014 Rugby Philosophy & Default Game Plan V2.0 – April 2014 Charlie Winn 1.

Similar presentations


Presentation on theme: "05/14/13 CONVICTS 2014 Rugby Philosophy & Default Game Plan V2.0 – April 2014 Charlie Winn 1."— Presentation transcript:

1 05/14/13 CONVICTS 2014 Rugby Philosophy & Default Game Plan V2.0 – April 2014 Charlie Winn 1

2 Philosophy Create a club where all parts work together to enjoy their rugby & time together through: –Playing running, intense and structured rugby. –Keeping or regaining possession through focusing on continuity of phases and pro- active structured defence. 2

3 05/14/13 Coaching Responsibilities: –Club Coaching oversightCharlie –Club Attack & continuity oversightTommy –Club set-piece & set-playCharlie & Ted –Club Defensive structuresCharlie & Tommy –Club New players integration & prepDave & Ted –Individual skills managementDave & Ted –First Grade CoachCharlie –Second Grade CoachTommy –Third Grade CoachDave 3

4 05/14/13 Training Plan Increase focus on basic skills & conditioning (Phase 3 and after) –A coach takes a skills session each Tuesday night –Tuesdays have unit or basic skill focus plus conditioning –Tuesday is prelude to Thursday and has skills focus depending on coaching phase –Second coach attending runs individual skills based on coaching phase (half back passing or line out throwing) Thursday focus depends on coaching phase (slide 5) –Minimise splitting into backs & forwards –Usual approach: Introduction to concept or why the focus is for that night Demo & drill intro One group taken each by both of the 1 st & 2 nd grade coaches 2

5 05/14/13 Play Strategy - Attack 1.Supporting the ball carrier & look too offload rather than create a ruck 2.Straight running to create space  run between players not at them 3.Decision making based on pressure  creating or releasing it Default is what is executed unless Captain calls otherwise however always take opportunities when they arise  decisions based on pressure (pt. 3 above) Pods approach to create space &/or pressure –Pods off 1 st phase/restarts –Use of Rum and Coke calls to start or continue momentum Around the corner of the #9 on Waratah’s game plan Same pods either side of the #9 on Force game plan –Attack with 2 support players (in groups of 3) 3

6 05/14/13 Play Strategy - Defense Proactive & abrasive defense focusing on regaining possession –After 1 st Phase Iron Curtain approach with Pendulum Defend in groups of 3’s Half back is defensive captain Jockey call when outflanked –Ruck defense: 10 | 20 | 30 & move up off the line 10 is captain (watches ball & openside calls break when ball out) –First phase: Red zone: Man ON  outside shoulder set up - up and in Outside Red zone: Drift  Inside shoulder set up – up and out 3

7 05/14/13 Attack Policies Red Zone –Release pressure by kicking long & out (don’t allow them to counter) –3 + ball carrier into a ruck Orange (our half) –Release pressure by kicking for space (make the ball bounce) and then onwards to the line (corners) Includes box kick from #9 –3 + ball carrier into a ruck Orange (their half) –Game plan (Waratah’s default) –Default call on 1 st phase –#10 calls STRIKE when space identified otherwise continue –2 + ball carrier into a ruck Green zone –Build pressure by holding the ball by executing game plan –2 + ball carrier into a ruck –Patience 3

8 05/14/13 Defense Policies Red Zone –Man on defense 1 st phase (Iron curtain phase 2 +) Outside shoulder up and in –Back 3 manage depth to cover for chip & # 9 shallower as defensive captain –10 | 20 |30’s (more ruck defenders in closer required) Orange –Drift defense off of 1 st phase (Iron curtain phase 2 +) Inside shoulder up and out Green zone –Drift defense off of 1 st phase (Iron curtain phase 2 +) Inside shoulder up and out –Proactive to gain turn-over & counter attack –Look to flood (counter ruck) 3

9 05/14/13 General Policies Counter attack policy –Centre field the received kick –15 or last man decides - if run it back into oppn half then run otherwise kick for the line out –2+ passes from ruck turn over (move away from contact zone) Default calls for field positions off of restarts –Off of good lineout ball to get over the gain line (have to stand back further) –Blind side R&C off of KO receipt –Scrum backs moves to be “Default” move to attack weak point –Scrum forwards move calls only called outside of Red zone Main call for attack post 1 st phase –Sliders & Blockers –Multiple versions to attack weak points in the oppn defensive line –Use forwards in the moves –All runners are options 3

10 05/14/13 GREEN ORANGE RED ZONES Direction of play 22m 10m 6

11 05/14/13 FIELD CHANNELS Direction of play 15m Centre 7

12 05/14/13 Rum And Coke Zone: Orange / Green Objective: Draw in Forwards and BEND the line/get over the gain line/get forward momentum. Note: Early in season version R (rum) and C (coke) are two options for 9 to hit A (and) is there to support either who receive the ball Must hit the pass at speed and run at spaces (not faces) Can be executed anywhere with any positions. - # -: caller : Running Lines X : Breakdown AL: Advantage Line O : Pass Receive Pass 14 9 C A Ruck R

13 05/14/13 Sliders Zone: Orange / Green Objective: Create space on outside by drawing in outside defence Note: B slides away and either B or C receives ball from A. C receives as flat ball and B as straightening around behind C Can be executed anywhere with any players. - # -: caller : Running Lines X : Breakdown AL: Advantage Line O : Pass Receive Pass 17 A B C

14 05/14/13 Blockers Zone: Orange / Green Objective: to draw defence outside and put outside man in the gap in the middle. Note: B accelerates in front of C & draws defense outside. C or B receives ball from A as the gap opens in the center Can be executed anywhere with any positions. - # -: caller : Running Lines X : Breakdown AL: Advantage Line O : Pass Receive Pass 18 A B C

15 Wide (WARATAHS) Game Plan Why? Allows us to gain momentum Allows us to gather our structure Allows us to wait for the opportunity to attack (STRIKE from #10) Pulls the opposition from one side to the other, pushing their fitness and gaps will open if we’re patient Use our fast outside backs Forwards in Pods of 3 using R&C Don’t think about scoring off the first phase or even the first batch of 3 phases 05/14/13 8

16 234 Wide Game Plan WARATAHS 4 th phase (to #5) should allow a backline to run at a depleted back line OR just move it all the way across the field again 10 15 IMPORTANT: always move in the same direction either as forwards or backs moves until no room available OR an attack can be made at either an under strength or miss match (#10/15 vs 3/5) etc Moves by forwards: R&C moves in pods of 3 coming around the corner

17 Central (FORCE) Game Plan Why? Getting momentum forward before using the wide channels Getting the opposition to think that is all we have Use in Red Zone so reduce risk (can be used in all zones) Forwards focused Use R & C When backs used, use crash balls off of the inside backs Half back controls more than the 10 R&C pods used left and right side Don’t think of scoring off the 1 st phase or even 1 st batch of 3 phases Call the channel next phase to break down in When gaps open up “STRIKE” is called and ball is moved wide for the gap 05/14/13 9

18 “Transition” Orange Zone Blind side Winger crash (Buffalo) 11 123 Open side Winger crash (Buffalo) 45 Right hand pod R&C move  #9 to decide if keep on in REBELS or STRIKE for WIDE backs move RHS Pod LHS Pod

19 05/14/13 234 “FORCE” Game Plan When ready the 10 calls “STRIKE” and moves either Lions or Rebels…the side with the gaps. NOTE: same way movement within the Crusaders channel Always back into the center. Using ruck moves by forwards 12 156 Preferably: R&C moves in pods of 3 coming around the corner “STRIKE” called at 6 due to good forward momentum & quick ball available

20 Line-Out Calls –Front Middle Back Will be the line out calls Words added after the numbers to indicate, Drives, moves etc 4 different set up/looks (only 2 in this version for the club) Default  6 man line out can also be done with the 8 in the back line to have 4 jumpers. 3 man lineout (PENALTY BALL) Not included: –4 man line out (option 2) –3 jumpers together (option 3) –‘Rock’ call Line out brought down, maul created, then driven –“Car” call [Honda/Holden/Audi} Off the top to 9 4/01/2016 20

21 Line out – Default Set up 351 2 6 4 7 5m (J)(j)(L) (J/L) J= Jumper, L= Lifter 351 2 6 4 7 (J) (L) (J/L) J= Jumper, L= Lifter 351 2 6 4 7 (J) (L) (J/L) J= Jumper, L= Lifter Line out 1: Front call 7 moves to 1 and jumps with 6 and 1 lifting Line out 2: Middle call 7 and 6 move towards 1 fake jump, 1 and 6 move towards 3 and 6 jumps - Line out 3:back call 7 and 6 fake a jump at the front, 3 and 4 lifts 5 at the back

22 22 Line out – PENALTY BALL 5m 3 1 2 6 7 (L) (J/L) Line out front, 1 and 3 fake to lift 6 at 6, 2 pops to 7 running in. 3 must leave the lineout 2 Line out Middle 1 and 3 lift 6 & 7 fakes at the front 3 1 6 7 (L) (J/L)

23 Staying on the field See the physio (they are at the ground on Saturday’s) as soon as possible –Follow up with the Physio DarloPysio David Jones Hydration, eating appropriate food at right time Recovery after games and training –Electrolytes & Protein –Massages/Yoga/stretching Get Private Health Insurance Teamer – respond by 7PM on Wednesday –Teams are selected Wednesday night 05/14/13 35


Download ppt "05/14/13 CONVICTS 2014 Rugby Philosophy & Default Game Plan V2.0 – April 2014 Charlie Winn 1."

Similar presentations


Ads by Google