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Published byBrittney Townsend Modified over 9 years ago
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The Chain Game Project
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Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming Progress What’s next?
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Current Milestone Schedule Design o 1/24 - Player Abilities Submitted o 1/26 - Player Abilities Finalized o 1/27 - Personality Profile Meeting o 1/28 - Personality Profiles and Player Rip-O-Matic o 1/28 - Filter All Abilities Through Tone o 1/29 - Blue Box Asset List o 2/2 - Level Progression o 2/2 - Create Designs for Environment Puzzles
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Current Milestone Schedule Design o 2/3 - Play Test Current Build o 2/4 - Blue Box Sound Asset List o 2/4 - Outline Finished For Development Plan Art o 1/30 - Blue Box 1 Environment Modeled and Textured o 1/30 - Player Characters Modeled and Textured o 2/4 - List of Secondary Characters Narrowed Down
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Current Milestone Schedule Animation o 1/27 - Chain Prototype in Engine o 2/2 - Basic Movements Animated o 2/2 - Jump Animated Programming o 1/25 - PhysX GSA Loading o 1/27 - Chain Prototype in Engine o 1/27 - Character Loading
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Current Milestone Schedule Programming o 1/27 - Character Movement o 1/27 - PhysX Integration o 2/1 - Character Jumping o 2/4 - Chain Integration
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Player Abilities Filtered platforming and chain abilities through our tone. Example Abilities: o Punt Kick o Dart Throw o Hammer Swing o Fire Rocket o Garrote
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Chain Ability for Vertical Slice Needed to be both morbid and humorous o Good representation for the Vertical Slice Possible Choices: o Skeleton Whip o Body Sled o Punt Kick o Over the Head Hammer o Ceiling/Wall Anchor Final Decision: o Punt Kick
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Design Progress Personality Profiles o “Melvin” o “The Bitch”
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“Melvin” Largely Underappreciated Tries to succeed, but ultimately fails Passive, Timid Self Critical and Under Confident Bottles his frustrations o Snaps when his breaking point is reached
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“Melvin” Relationship with “The Bitch” o Exercise in Patience o Always Being Undermined and Ridiculed Relationship with Secondary Characters o Subject of Ridicule and Mockery o Persecuted at Every Turn Relationship with Environment o Feels Like Home o Sense of Pride
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“The Bitch” Spoiled Type A Personality Impatient Distinct Lack of Enthusiasm or Interest
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“The Bitch” Relationship with “Melvin” o Needed for Survival, but Nothing More o Realizes his Circumstance and Exploits It Relationship with Secondary Characters o Treats Them Little Better Than “Melvin” o Mildly Respects Those in Power Relationship with Environment o Disinterested o Mocks the Run Down State of the Afterlife
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Art Progress Characters Modeled o “Melvin” o “The Bitch”
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Art Progress Environment Modeled
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Animation Progress Running Walking Stop
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Programming Progress Character Loading Character Controls Character Movement PhysX Nif Loader
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What’s Next? Design o Blue Box Asset List o Level Progression o Create Designs for Environment Puzzles o Sound Asset List o Development Plan Outline Art o Texture Environment o Texture Player Characters o Secondary Characters Narrowed Down
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What’s Next? Animation o Jumping Animation Programming o Load Chain Procedurally in Engine o Character Jumping o Chain Integration
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Questions?
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