Presentation is loading. Please wait.

Presentation is loading. Please wait.

The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming.

Similar presentations


Presentation on theme: "The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming."— Presentation transcript:

1

2 The Chain Game Project

3 Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming Progress What’s next?

4 Current Milestone Schedule Design o 1/24 - Player Abilities Submitted o 1/26 - Player Abilities Finalized o 1/27 - Personality Profile Meeting o 1/28 - Personality Profiles and Player Rip-O-Matic o 1/28 - Filter All Abilities Through Tone o 1/29 - Blue Box Asset List o 2/2 - Level Progression o 2/2 - Create Designs for Environment Puzzles

5 Current Milestone Schedule Design o 2/3 - Play Test Current Build o 2/4 - Blue Box Sound Asset List o 2/4 - Outline Finished For Development Plan Art o 1/30 - Blue Box 1 Environment Modeled and Textured o 1/30 - Player Characters Modeled and Textured o 2/4 - List of Secondary Characters Narrowed Down

6 Current Milestone Schedule Animation o 1/27 - Chain Prototype in Engine o 2/2 - Basic Movements Animated o 2/2 - Jump Animated Programming o 1/25 - PhysX GSA Loading o 1/27 - Chain Prototype in Engine o 1/27 - Character Loading

7 Current Milestone Schedule Programming o 1/27 - Character Movement o 1/27 - PhysX Integration o 2/1 - Character Jumping o 2/4 - Chain Integration

8 Player Abilities Filtered platforming and chain abilities through our tone. Example Abilities: o Punt Kick o Dart Throw o Hammer Swing o Fire Rocket o Garrote

9 Chain Ability for Vertical Slice Needed to be both morbid and humorous o Good representation for the Vertical Slice Possible Choices: o Skeleton Whip o Body Sled o Punt Kick o Over the Head Hammer o Ceiling/Wall Anchor Final Decision: o Punt Kick

10 Design Progress Personality Profiles o “Melvin” o “The Bitch”

11 “Melvin” Largely Underappreciated Tries to succeed, but ultimately fails Passive, Timid Self Critical and Under Confident Bottles his frustrations o Snaps when his breaking point is reached

12 “Melvin” Relationship with “The Bitch” o Exercise in Patience o Always Being Undermined and Ridiculed Relationship with Secondary Characters o Subject of Ridicule and Mockery o Persecuted at Every Turn Relationship with Environment o Feels Like Home o Sense of Pride

13 “The Bitch” Spoiled Type A Personality Impatient Distinct Lack of Enthusiasm or Interest

14 “The Bitch” Relationship with “Melvin” o Needed for Survival, but Nothing More o Realizes his Circumstance and Exploits It Relationship with Secondary Characters o Treats Them Little Better Than “Melvin” o Mildly Respects Those in Power Relationship with Environment o Disinterested o Mocks the Run Down State of the Afterlife

15 Art Progress Characters Modeled o “Melvin” o “The Bitch”

16

17

18

19 Art Progress Environment Modeled

20

21

22

23 Animation Progress Running Walking Stop

24 Programming Progress Character Loading Character Controls Character Movement PhysX Nif Loader

25 What’s Next? Design o Blue Box Asset List o Level Progression o Create Designs for Environment Puzzles o Sound Asset List o Development Plan Outline Art o Texture Environment o Texture Player Characters o Secondary Characters Narrowed Down

26 What’s Next? Animation o Jumping Animation Programming o Load Chain Procedurally in Engine o Character Jumping o Chain Integration

27 Questions?


Download ppt "The Chain Game Project Overview Current Milestone Schedule Player Abilities Chain Ability for Vertical Slice Design Progress Art Progress Programming."

Similar presentations


Ads by Google