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Getting started with code I P HONE APPLICATIONS. W HAT YOU NEED  The iPhone SDK requires an Intel-based Mac running Mac OS X Leopard version 10.5.4 or.

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Presentation on theme: "Getting started with code I P HONE APPLICATIONS. W HAT YOU NEED  The iPhone SDK requires an Intel-based Mac running Mac OS X Leopard version 10.5.4 or."— Presentation transcript:

1 Getting started with code I P HONE APPLICATIONS

2 W HAT YOU NEED  The iPhone SDK requires an Intel-based Mac running Mac OS X Leopard version 10.5.4 or newer with at least 4.5GB free space for the SDK install

3 W HAT YOU NEED  The iPhone SDK – already on your laptop  We’ll be using the simulator rather than loading apps onto iPhones  Does the best it can for: Camera Accelerometers GPS

4 R EGISTERED IPHONE DEVELOPER  developer.apple.com/iphone developer.apple.com/iphone  You’ll want to register  Free to use software simulator  $99 if you want to load programs on a phone and sell in the AppStore  $299 for Enterprise program

5 W HAT YOU NEED  An objective-C primer  See http://www.cse.unt.edu/~garlick/4890.htmlhttp://www.cse.unt.edu/~garlick/4890.html

6 C ODE E XAMPLES  Working with existing code is best IMHO  Learn by Example  Also, modify existing code to save time…  Don’t reinvent the navigation controller App  Can find some shell applications online

7 B OOK E XAMPLE C ODE  http://iphonedevbook.com/ http://iphonedevbook.com/


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