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Published byKristian Sims Modified over 9 years ago
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Campus Second Life University Campuses Simulations Museums Libraries Galleries Teen Grid
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New Media Consortium Campus
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SLED Symposium on NMC Campus
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NMC Campus Expansion
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International Space Flight Museum
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Svarga Artificial Life Simulation
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Virtual Hallucinations
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Universities in Second Life Harvard Princeton MIT Cornell San Diego State Ball State UC Davis Ohio State University of Oregon Montana State University of Houston Empire State College George Washington New York University Stanford 50-60 more...
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The 2007 Horizon Report < 1 Year –User-Created Content –Social Networking/Computing 2 - 3 Years –Mobile Phones –Virtual Worlds 4 - 5 Years –Massively Multiplayer Educational Gaming –New Scholarship and Emerging Forms of Publication Source: Peter Doolittle
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Thoughtcrime in Second Life An interactive and competitive game in which participants role- play as characters from the novel. Played in a virtual world that replicates key locations from the novel, the game brings the totalitarian regime of Big Brother to life. Players are pitted against each other in a subtle struggle for survival that parallels the plot of 1984. A virtual museum and classroom space where students and teachers can examine 1984 within broader historical, political, and contemporary contexts. The museum will contain a range of media and materials, including streaming video, audio, and three- dimensional displays, all intended to illuminate the central concerns of the novel, its author, and its continuing influence on modern thought.
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