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CSE3AGT - Audio Paul Taylor 2010. Sound Technologies XACT (Cross Platform Audio Creation Tool) – XACT is the audio production tool for Xbox development,

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Presentation on theme: "CSE3AGT - Audio Paul Taylor 2010. Sound Technologies XACT (Cross Platform Audio Creation Tool) – XACT is the audio production tool for Xbox development,"— Presentation transcript:

1 CSE3AGT - Audio Paul Taylor 2010

2 Sound Technologies XACT (Cross Platform Audio Creation Tool) – XACT is the audio production tool for Xbox development, it’s also freely available as part of the XNA Game Studio

3 What does XACT let you do? Create Music &Sounds – Create Sound Trees Add effects – RPC Runtime Parameter Control – DSP Digital Signal Processing Effects

4 Source Files These must be WAV, AIF, or AIFF files – Real artists NEVER use mp3! These get imported into a WaveBank – It’s just a collections of ALL your sounds Unused sounds are red, used are green – From the WaveBank you can create Sounds in the SoundBank – You can use the sounds in the SoundBank to create Cues

5 Why so complicated? The programmer can simply call the CUE: – PositiveComment The audio designer can create an elaborate set of semi-random cues to choose from, without having to plead the programmer to keep updating their code

6

7 AudConsole.exe Part of the tool set, this allows you to play sounds form the XACT project without needing to recompile and run your game development. – Allows sound art to be worked on in parallel with the game development

8 XSB, XGS, XWB When you compile (File->Build) an XACT project it outputs two useful files: –.xsb (Sound Bank) Sounds and Cues –.xwb (Wave Bank) Raw Audio Data


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