Download presentation
Presentation is loading. Please wait.
Published byBlake Robertson Modified over 8 years ago
1
The Active Learning Classroom Presenters: Dr. Jason Creekmore Dr. Shannon Deaton
2
Poll Everywhere- Which grade level do you teach at?
3
Why is Active Learning important?
4
Learning Retention Rates
5
“Guide on the Side” “Sage on a Stage”
6
Session Overview Flipped Classroom Collaborative Learning Interactive Games Self-Regulated Learning Interactive Note-Taking Questions/Comments
7
What is the “Flipped Classroom”? In-Class Collaboration Online Component
8
The Big Picture
9
The Expert Opinion Easy Video Lecture Review Enhanced Critical Thinking Increased Student Satisfaction Structured Technology Integration for Diverse Learners
10
The “Flipped Classroom” Process Recording Technology: Educreations Linking Technology: QR Code Generator http://www.qr-code-generator.com
11
QR Code
12
Table Reflections – Flipped Classroom Please use the following scale to answer the questions on your handout
13
What is “Collaborative Grouping”? Collaborative learning is a strategy in which two or more students work together in order to review previously learned content, learn new content and/or produce a project.
14
The Big Picture While collaborative learning is certainly not new to the world of education, many teachers remain hesitant to implement collaborative learning for fear of ‘losing control’ of the classroom. Collaborative learning is a strategy which provides students a means to articulate their ideas while utilizing critical thinking skills to problem solve (Totten, Sills, Digby, & Russ, 1991).
15
The Expert Opinion Lev Vygotsky is one of the more historically recognized names in the field of education, particularly in the area of social learning theory. According to Vygotsky, students learn best through interactions and conversations with others. Vygotsky claims that people have a natural desire to communicate with one another. According to Marzano, collaborative learning yields an average of a 23 point gain in student achievement. In fact, Marzano’s meta-analysis study ranks collaborative learning as the sixth most effective instructional strategy that a teacher can employ (Marzano, 2001).
16
Strategies for “Collaborative Grouping”
17
Table Reflections – Collaborative Grouping Please use the following scale to answer the questions on your handout
18
What are “Interactive Games”? Competitive games to increase student engagement and student achievement
19
The Big Picture “How will students learn if they’re so concerned with having fun all the time?” One teacher famously asked: “How will students learn if they’re so concerned with having fun all the time?”
20
The Expert Opinion Engagement equals success Emotional and Behavioral engagement predicts classroom performance Peer relationships improve school culture and student performance
21
Preparing “Interactive Games” for the Classroom “I Have / Who Has”
22
Table Reflections – Interactive Games Please use the following scale to answer the questions on your handout
23
What is “Self-Regulated Learning”? Self-Regulated Learning is a type of learning that requires students to think about their thinking, monitor their progress toward the learning goal, and ultimately assess their overall performance.
24
The Big Picture Self-Regulated Learning strategies create an environment that is conducive to learning. When students reflect, monitor and assess their own learning, the entire learning process becomes personal, and therefore more meaningful.
25
The Expert Opinion Self-Reflection is an essential part of overall Self-Regulated Learning (Zimmerman, 2000). In the national best seller, Drive, author Daniel Pink further supports the notion that self-motivation more often leads to increased creativity, critical thinking, and overall academic achievement (2009). Self-motivation leads to a greater sense of autonomy and empowerment for students. When students participate in the act of self-monitoring, not only does academic achievement increase, but their overall academic behaviors change as well (Loftin, Gibb, & Skiba, 2005).
26
Strategies for “Self-Regulated” Learning Learning Plans Learning Logs Student Choice
27
Table Reflections – Self-Regulated Learning Please use the following scale to answer the questions on your handout
28
What is “Interactive Note-Taking”? Interactive Note- Taking Interactive Note- Taking allows students an opportunity to engage with the content.
29
The Big Picture Summarizing and Note-Taking is the 2 nd most effective classroom strategy for increasing student achievement
30
The Expert Opinion Effective for students at all grade levels Yields 34 points percentile gain on achievement tests Improves student writing ability
31
Strategies for “Interactive Note-Taking” New American Notebook Guided Note-Taking KWL Chart
32
Table Reflections – Interactive Note-Taking Please use the following scale to answer the questions on your handout
34
Poll Everywhere- Which “Active Learning” Strategy are you most excited about?
35
Paradigm Change
36
Poll Everywhere- Which is more important in the Active Learning Classroom? - Instructional Strategies or - Classroom Management
37
Both are equally important! Chapter 7: Engaging Classroom Transitions Chapter 8: Managing the Active Classroom
38
Questions / Comments
39
Contact Information Jason Creekmore MAT Chair, School of Education (jason.creekmore@ucumberlands.edu)jason.creekmore@ucumberlands.edu Shannon Deaton Associate Dean, School of Education (shannon.deaton@ucumberlands.edu)shannon.deaton@ucumberlands.edu
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.