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Deformation using interpolation CSE 3541 Matt Boggus.

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1 Deformation using interpolation CSE 3541 Matt Boggus

2 Interpolation based animation Keyframe systems – in general Interpolating shapes Deforming an single shape 3D interpolation between two shapes Image morphing

3 Keyframing

4 Time-Curve interpolation Conditions: P(0) maps to Q(0) P(1) maps to Q(1) All of P maps to all of Q One to one – no two P(u) map to same Q(v) Onto – every Q(v) has a P -1 (u) value

5 Time-Curve interpolation Solutions: If P and Q use the same curve formation and # control points, then generate intermediate curves by interpolating the control points Supersample: Generate same number of points on P and Q, then interpolate between matching points

6 Object interpolation topics 1. Modify shape of one object 2. Interpolate one object into second object 3. Interpolate one image into second image

7 Object Modification Vertex warping 2D grid-based deforming Skeletal bending Free Form Deformations Modify the space the vertices lie in Global transforms Modify the vertices directly

8 Warping Vertices closer to seed are displaced more

9 Power functions For attenuating warping k determines how quickly increase in distance decreases warping

10 2D grid-based deforming Assumption: easier to deform grid points than object vertices A (global coordinates): (25.6,14.7) A (local coordinates): (5.6, 2.7) A’s Grid cell (5, 2) A’s position in cell (0.6, 0.7)

11 2D grid-based deforming Inverse bilinear mapping P values at corners known from grid deformation u and v are known from point’s position in original grid cell

12 2D grid-based deforming

13 2D skeleton-based bending

14 For each vertex, determine which line segment (or bone) it is closest to: L 2 distance to it: d relative position on the line segment: r = d 2 /d 1

15 2D skeleton-based bending For new vertex position on repositioned (and possibly rescaled) line segment, Interpolate r along line segment Place d units away from the line segment

16 Examples of artist driven deformation Point based, skeleton based, cage based From Bounded Biharmonic Weights for Real-Time Deformation by Alec Jacobson, Ilya Baran, Jovan Popovic and Olga Sorkine, appearing at SIGGRAPH 2011 http://www.youtube.com/watch?v=P9fqm8vgdB 8&feature=related http://www.youtube.com/watch?v=P9fqm8vgdB 8&feature=related

17 Free-Form Deformations (FFDs) 2D grid-based deformingFFDs 2D grid 3D grid tri-cubic interpolationbi-linear interpolation

18 FFDs Animate by passing object through FFD

19 Interpolate between 2 objects Correspondence problem: what part of one object to maps into what part of the other object

20 Interpolate between 2 objects – difficulties How to handle objects of different genus? (roughly speaking: number of holes in the model)  map to

21 Morphing Image blending Move pixels to corresponding pixels Example from http://www.mukimuki.fr/flashblog/2009/05/10/morphing/

22 Morphing

23

24 Using feature lines instead of grid points


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