Presentation is loading. Please wait.

Presentation is loading. Please wait.

Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef Tvarožek.

Similar presentations


Presentation on theme: "Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef Tvarožek."— Presentation transcript:

1 Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef Tvarožek

2 The problem

3 The idea a “strategic” computer game of “finding” your dream person

4 Game play – Overview Turn-based game of decision making Turn = Exchange of benefits Social Exchange Framework: Actors who exchange Resources exchanged Social structures within which exchange relationships develop

5 Game play (2) – Actors Simplified social exchange Actor model: characteristics sociability, activity, altruism, reliability, self-confidence, stability, eagerness, awareness, reciprocity, intimacy, attractiveness, love, fellowship, fun, fulfillment, hobbies… Need: value 0

6 Game play (3) – Exchanges Exchange model: playing tennis, hanging out, pub, shopping, movie night, party, part-time job, music band, phone call, chat, watching TV, playing computer games, … Negotiated transactions: Initiation → Transaction Reciprocal transactions: Initiated by a beneficiary act Input: persons' characteristics, activity parameters, random Output: update persons' characteristics How to do that?

7 Game play (4) – Modes 1. Campaign Pre-generated social structures Subset of person characteristics 2. Skirmish Random social structure Random subset of person characteristics Cold start: Describe your dream person.

8 Dialogs text-based, menu-driven occur as 1.negotiation of an activity 2.social dialog representation –acyclic graph –vertex – sentence –oriented weighted edge – connection

9 user 11 – Hi, Danka. 31 – You look great today. How are you? 32 – You, too. How are you? 33 – How are you? 34 – Nice weather, isn’t it? 35 – Bye. system 21 – Janka, hi, nice to see you again. 22 – Hello. 23 – Hi, I’ve to go. Bye. 24 – Leave me alone, please. 41 – Thanks I’m fine. And you? 42 – I’m OK. How are you? 43 – Well, math homework is killing me. 44 – Sure, finally sunny. 45 – I’m all right.

10 Weights 1.probability of progressing this way in real-world dialog –calculated by neuro-fuzzy system –input – person’s and relationship’s characteristics –continue with highest probability edge 2.effect on person’s characteristics –manually assigned by domain expert –maximize positive effect –longest path problem

11 Tool for widening graph 1.neuro-fuzzy system − add new vertex − determine rules − define test set ??? − run learning algorithm 2.longest-path algorithm − add new vertex − define the effect on characteristics

12 Summary Turn-based single player strategic game Simplified social exchange model Social life simulation – with activities and dialog builds and maintain the relationship Tool for domain experts


Download ppt "Improving Interpersonal Skills Using Social Dialogues Jana Pazúriková 3.3.2010, PeWeMgr. Jozef Tvarožek."

Similar presentations


Ads by Google